Always

Always


a stranger

A past yet to be revealed


I remember...

A beginning...

Haze floats and swims through you.

Who are you? Where did you come from? The memories seem hazy, at best.

Always

Always

A Gentleman of Distinction

I remember...

A beginning...

Haze floats and swims through you.

Certainly! Or, at least, a man of some caliber...

            1
            You need a stranger 1 (you have 1)

            1
            Unlocked with a stranger 1 - you have 1

A Gentlewoman of Quality

I remember...

A beginning...

Haze floats and swims through you.

Of course. A woman to remember, to be sure...

A Gentleperson of Note

I remember...

A beginning...

Haze floats and swims through you.

Pfah! You shall be remembered, that is what matters...


A Gentleman of Distinction

I remember...

A beginning...

Haze floats and swims through you.

            1
            You need a stranger 1 (you have 2)

            1
            Unlocked with a stranger 1 - you have 2

Your hand finds your forehead. Your head aches, but through the haze of morning light, it starts to return.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

An occurrence! Your 'A Gentleman of Distinction' Quality is now !


a stranger

A past yet to be revealed


Always

Always


Time to go

A beginning...

Haze floats and swims through you.

Morning wears on. You can hear gulls and sparrowkeets trilling from the docks outside. Your past flickers in front of your eyes as you reach for your clothing.

Always

Always

Rural Farmer

Time to go

A beginning...

Haze floats and swims through you.

You were born to a family of farmers who taught you how to cultivate and work the rocky land.

Spire Miner

Time to go

A beginning...

Haze floats and swims through you.

Most spires have at least some mining, and the further you are from the center of the Skies, the more mining families there are. Yours was one of them.

Sky Fisher

Time to go

A beginning...

Haze floats and swims through you.

You were taught to braid wire, hunt, and fish the sky for fowl or anything else that might fly past.

Navy Brat

Time to go

A beginning...

Haze floats and swims through you.

Someone in your family was a Blue, one of the Royal Guard and Navy. That lineage follows you.

Merchant upbringing

Time to go

A beginning...

Haze floats and swims through you.

Through toil or shrewd investing, your family had means, and they were able to teach you how to leverage them.


Spire Miner

Time to go

A beginning...

Haze floats and swims through you.

Your hands are strong from working with rock. Your family ties bound you hard to a world of crushing darkness and searing light. But there was comfort in your past. Family, perhaps, or else love and community.

You started with a quality called "A Stranger", which has just changed to level 3. This will unlock more stories.

Threadbare, and not terribly fashionable, but you're covered.

You now have 1 x Roughspun Clothing.

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Once, a spire miner has changed.


a stranger

A past yet to be revealed

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.


Damn, where's my...

You haven't much in the way of personal possessions...

Always

Always


Damn, where's my...

A beginning...

Haze floats and swims through you.

You haven't much in the way of personal possessions. Maybe you had once, but that time is gone. You've found yourself in a hole of a room with nothing more than your wits and a one last memento from your past.

Always

Always

Goggles on the desk

Damn, where's my...

A beginning...

Haze floats and swims through you.

A pair of weathered, smoked goggles rests on the stripped wooden desk that stands propped in the corner.

Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

Hanging off the doorknob is a bruised tricorne. Somehow it hasn't been blown off your head and carried off by the winds.

Sword on the basin

Damn, where's my...

A beginning...

Haze floats and swims through you.

Lying haphazardly across the washbasin is a chipped cutlass. Goodness know how or why you placed it there with such reckless disregard.

Dagger in the boot

Damn, where's my...

A beginning...

Haze floats and swims through you.

The wrapped handle pokes out the top of one of your boots in a discreet, yet fully accessible, fashion.


Goggles on the desk

Damn, where's my...

A beginning...

Haze floats and swims through you.

They aren't especially fancy, but they fit, they keep the wind and the rain from your eyes and they're yours.

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

You now have 1 x Smoked Goggles.

You started with a quality called "A Stranger", which has just changed to level 4. This will unlock more stories.


a stranger

A past yet to be revealed

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.


You Got Stuck!

Unlocked with a stranger 4 - you have 4; Unlocked with

Always

Always


Out the Door

A beginning...

Haze floats and swims through you.

Dressed and ready to face the world. The morning beckons. You hear the clatter of chipped plates on rough wooden tables. Your stomach rumbles.

Always

Always

Head Downstairs

Out the Door

A beginning...

Haze floats and swims through you.

The smell of possible breakfast and the waiting day drifts up the rickety staircase. Enough hiding away. It is time to face this world of skies and meet your fortune.


Head Downstairs

Out the Door

A beginning...

Haze floats and swims through you.

Giving one last look at the hovel of a room in which you spent the night, you tighten your belt and head out. The stairs creak as you head down to the Cut Duck's taproom. You pat your pockets. Do you have enough for breakfast?

You have moved to a new area: The Cut Duck.

You moved to a new setting: Kingspear.

0 change points, 6 more needed to reach level 6.

An occurrence! Your 'Attack' Quality is now 5!

An occurrence! Your 'Diplomacy' Quality is now 5!

An occurrence! Your 'Perception' Quality is now 5!

An occurrence! Your 'Stealth' Quality is now 5!

Your "A Stranger" quality has gone. Welcome to the world!

An occurrence! Your 'Head' Quality is now 1!

An occurrence! Your 'Clothing' Quality is now 1!

An occurrence! Your 'Weapon' Quality is now 1!

Writs, forms, and other barely-legible scraps.

An occurrence! Your 'Documents' Quality is now 1!

An occurrence! Your 'Treasure' Quality is now 1!

Tall tales, stories, and sometimes secrets.

An occurrence! Your 'Rumours' Quality is now 1!


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.


Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.

Opportunities

Chance, or else another turn of fate's wheel

Stay out of the sun

A good day to stay indoors. or nap. Or get a drink. Anything that keeps you out of the sun, really.


A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes...

Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears...

Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets...

Always

Always

The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence...

A Dream of a Steering Wheel

It stands alone, turning under no direction, following the currents beneath the shadowed barque's hull...

Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public...

Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain...

A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language...


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Always

Always


Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Playing with coins

A high-risk challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Edge work

An almost impossible challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

            20
            You need Stealth 20 (you have 5)

            20
            Unlocked with Stealth 20 - you have 5

Cheat at cards

A high-risk challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.

            10
            You need Stealth 10 (you have 5)

            5
            You need 5 x Brass Coins  (you have 0)

            10
            Unlocked with Stealth 10 - you have 5

            5
            Unlocked with 5 x Brass Coins


Always

Always


A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes. She rubs down mugs and glasses as she survey's her bustling common room. The Cut Duck always has someone drinking, no matter the hour of day.

Always

A cheap, rough drink

Grog, or ale, or rough cask for the truly poor or suecidedly adventurous.

            5
            You need 5 x Brass Coins  (you have 0)

            5
            Unlocked with 5 x Brass Coins

Harder fare

Short mugs replace glass shot glasses in less-than-respectable establishments. Their contents varies between rotgut and outright poison.

            15
            You need 15 x Brass Coins  (you have 0)

            15
            Unlocked with 15 x Brass Coins

A special something from 'neath the counter

For several gleaming flans, the barkeep will produce a glass bottle with an indescribable label, though she promises you it's a deal at what she's asking.

            7
            You need 7 x Silver Flan  (you have 0)

            7
            Unlocked with 7 x Silver Flan


Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Blues heading west

Ask what he's heard

A high-risk challenge

He scratches his chin as he relates what he knows about several Blue ships heading west through Ries toward the sky next over, Rean. "Most of them are good souls, " he mentions offhandedly, "just misguided and lost, led by a false beacon of order."

3 change points, 3 more needed to reach level 6.

Diplomacy is increasing...

Diplomacy 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


The Debonair Rake

The Madam hisses her tale and your task to you like a tree snake. The Debonair Rake stole into her room and made off with a a crystal ball and a quite unique and irreplaceable silver bowl. He is hiding at the Cut Duck, hoping to pawn off his prize before he is caught. The Ushuan Madam charges you to retrieve her basin.
(The

0 change points, 2 more needed to reach level 2.

An occurrence! Your 'Pursuing a Target' Quality is now 1!


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

Diplomacy

Your words, your wit, and wiles that lead them to sway.


The Debonair Rake

Unlocked with Pursuing a Target 1 - you have 1

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple...

Always

Always

A Dream About a Wind

You dream you are standing on top of a mountain spire...


Head

Things that go on top.


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

Merchant of Arms

A woman bound in rippling muscles shouts her wares to those who pass...


Head

Things that go on top.


Merchant of Arms

A woman bound in rippling muscles shouts her wares to those who pass. Arms and armaments for sale, for those who have the brass, silver, and gold.


Head

Things that go on top.


Always

Always

Blustery Day

Strong winds that make timber creak and groan...


Head

Things that go on top.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A chancy challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A very chancy challenge

A quick word in passing might reveal the right vulnerability.

            3
            You need Pursuing a Target 3 (you have 1)

            3
            Unlocked with Pursuing a Target 3 - you have 1

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

            4
            You need Pursuing a Target 4 (you have 1)

            4
            Unlocked with Pursuing a Target 4 - you have 1

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.

            5
            You need Pursuing a Target 5 (you have 1)

            5
            Unlocked with Pursuing a Target 5 - you have 1


A distracted fellow

Observe the Rake

A chancy challenge

The Rake's eyes wander from shapely companions to half full bottles to modest valuables left lying around. What his eyes don't wander back to often is his own possessions. There's a possibility here.

Perception is increasing...

You succeeded in a Perception challenge! (Risky challenges mean you learn more.)

1 change point, 1 more needed to reach level 2.

Pursuing a Target is increasing...


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you...


A Dream of a Steering Wheel

It stands alone, turning under no direction, following the currents beneath the shadowed barque's hull.

Take the wheel

It stands waiting upon the control deck, waiting, expecting someone to take hold.


Smooth sailing

The polished wood feels cool in your hands. You spin the wheel, turning the ship about. you feel an outsider's gaze fall upon you as you navigate through a cluster of foggy clouds.

A twist in your tale! You are now Dreaming about: Oaken Eyes.


Head

Things that go on top.

Diplomacy

Your words, your wit, and wiles that lead them to sway.


Always

Always


Head

Things that go on top.


Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you. Thankfully, yours are keen to be honed.

Birdwatching

A high-risk challenge

Clouds of fowl flit and fly,resting on where they can. Spotting the differences of kind and species is an essential test of sense, attention, and memory.

Sailor's Carves

A high-risk challenge

Sailors have a habit of whittling symbols and pictograms onto any surface that can hold their knife's mark. Interpreting and Understanding them is another matter entirely.

            10
            You need Perception 10 (you have 5)

            10
            Unlocked with Perception 10 - you have 5

Learning the lines of ships

An almost impossible challenge

Every boat, ship and craft has a make and model that reveals its nature to the skilled eye.  Discerning a ship at a distance or under cover of night can make for arduous practice.

            20
            You need Perception 20 (you have 5)

            20
            Unlocked with Perception 20 - you have 5


It's a...flying...bird.

Birdwatching

A tough challenge

It's small. And fast. Darting-like. Had wings. What you catch doesn't help narrow the field much.

0 change points, 7 more needed to reach level 7.

Perception has increased to 6!

Perception 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

A dream in a strange room

You dream of smoking candle stubs and cracked mirrors filling a strange room...


Head

Things that go on top.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Dark whispers

Listen to the wind

Luck

Watch for the fall of a card.

You hear a voice whisper the names of those you've lost. A shrieking peel of laughter dances around your feet before falling off the mountain's summit. The clouds above you darken as fat rain smacks into the ground under your feet.

You were unlucky. Better luck next time...

You've gained a new quality: Nightmares at 1.

A twist in your tale! You are now Dreaming about: Whispering Wind.


Head

Things that go on top.

Diplomacy

Your words, your wit, and wiles that lead them to sway.


Always

Always

A Dream of an Empty Ship

Unlocked with Dreaming about: Oaken Eyes 1 - you have 1

You stand at the helm of a shadowy barque...


Head

Things that go on top.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

            20
            You need Attack 20 (you have 5)

            20
            Unlocked with Attack 20 - you have 5

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.

            10
            You need Attack 10 (you have 5)

            10
            Unlocked with Attack 10 - you have 5


Scraped and sore

Training

A high-risk challenge

Your muscles ache. You didn't even know you had muscles there. Walking might be ambitious after that workout. You hope you haven't done any permanent damage as you hobble your way.

Attack is increasing...

Attack 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.


A Dream of an Empty Ship

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you.

Look to the sky

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Clouds part above the ship's crow's nest.

Sounds below deck

Luck

Watch for the fall of a card.

Through the galley hatchway comes unfamiliar sounds. But of what?


Into shadow

Sounds below deck

Luck

Watch for the fall of a card.

leading you toward darkness, snorting, stamping, champing

Dreaming about: Oaken Eyes is increasing...

Nightmares is increasing...


Head

Things that go on top.

Diplomacy

Your words, your wit, and wiles that lead them to sway.


Always

Always


Head

Things that go on top.


A dream in a strange room

You dream of smoking candle stubs and cracked mirrors filling a strange room. Papers litter the floor.

You spy...

A chancy challenge

Look around for what stands out.


With your little eye...

A chancy challenge

Look around for what stands out.

A bust of a stern admiral stares from the corner. beakers and bottles that once claimed alchemical use now sit under a thick layer of dust. handwritten notes in a large, looping hand lie scattered in between yellowed stubs of wax. The empty cloak of a great man hangs off of an mirror's ornate frame. Here, someone saw something they were not supposed to see.

3 change points, 4 more needed to reach level 7.

Perception is increasing...

A twist in your tale! You are now Dreaming about: Unknown Company.


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.


Pea soup fog

a dust fog rolls into town. the air is strewn with swirling red-yellow dust ripped off the sides of the spires.

go for a walk

You've got protection. What better time for a walk?

            1
            You need 1 x Smoked Goggles  (you have 1)

            1
            Unlocked with 1 x Smoked Goggles  - you have 1

Squinted eyes

Shame you still have things to get done.


A Gritty Strowl

not many are out right now. hey! someone must have dropped their purse.

The most common of coins, stamped with the King's mark.

You now have 8 x Brass Coins.

Stamped oblong rectangles of some worth.

You now have 1 x Silver Flan.


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Always

Always


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Opportunities

Chance, or else another turn of fate's wheel

Enjoy the sun

Pause for a moment and feel the wind passing.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

Nightmares is dropping...


Head

Things that go on top.


Always

Always


Head

Things that go on top.


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Always

Always

Exercise

Training, straining, and challenging adversity can lead one to an improved state...


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream About a Cold Breeze

Wind whips around you as you lean over the precipice. Chill air pulls goosebumps up along your skin. You shiver uncontrollably. Something is close. Someone is close.

Opportunities

Chance, or else another turn of fate's wheel

Turn and look

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.


The shapeless wind

Turn and look

Luck

Watch for the fall of a card.

Figures dance in the flickering air. A tempest forms behind you, always dogging your movements as you turn, spinning you faster and faster until you eventually slip. Clawing desperately for the sharp edge, you plummet off the precipice, your futile clawing finding no purchase on on hard stone.

Nightmares is increasing...

Dreaming about: Whispering Wind is increasing...


Head

Things that go on top.


Always

Always


Head

Things that go on top.


A dream in a strange room

You dream of smoking candle stubs and cracked mirrors filling a strange room. Papers litter the floor.

You spy...

A chancy challenge

Look around for what stands out.


With your wide eye...

A chancy challenge

Look around for what stands out.

Filth paints the ground. The room is a mess with spilled wax, broken glass, and crumpled paper everywhere. There are more empty frames holding sharp, icy shards of mirror than there are holding complete panes. And from every cracked or broken shard, you feel something watching you, as though they were open windows to somewhere beyond your understanding.

4 change points, 3 more needed to reach level 7.

Perception is increasing...

Perception 6 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Dreaming about: Unknown Company is increasing...

0 change points, 3 more needed to reach level 3.

Nightmares has increased to 2!


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Always

Always


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Opportunities

Chance, or else another turn of fate's wheel

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.


Always

Always


Head

Things that go on top.


A matter of rhetoric

Elocution can only take one so far without practice.

Argue against a fool

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A high-risk challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A high-risk challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

            10
            You need Diplomacy 10 (you have 5)

            10
            Unlocked with Diplomacy 10 - you have 5

Argue against a drunk fool

An almost impossible challenge

If you can charm them, than other matters of oration will surely pale in comparison.

            20
            You need Diplomacy 20 (you have 5)

            20
            Unlocked with Diplomacy 20 - you have 5


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Consider the wall...

Argue against a fool

A tough challenge

You've never thought about the political ramifications of bricks like that before...wait, that's not the point! Your attempts to get your arguments across flounders like a suffocating quail.

Diplomacy has increased to 6!


Head

Things that go on top.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Diplomacy

Your words, your wit, and wiles that lead them to sway.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A very modest challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


A distracted fellow

Observe the Rake

A very modest challenge

The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

He must be watched, his pattern learned, his routines understand.

The Rake's eyes wander from shapely companions to half full bottles to modest valuables left lying around. What his eyes don't wander back to often is his own possessions. There's a possibility here.

6 change points, 1 more needed to reach level 7.

Perception is increasing...

You succeeded in a Perception challenge!

Pursuing a Target has increased to 2!


Head

Things that go on top.

Diplomacy

Your words, your wit, and wiles that lead them to sway.


Opportunities

Chance, or else another turn of fate's wheel

The Debonair Rake

Unlocked with Pursuing a Target 1 - you have 2

Always

Always


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A very modest challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

            3
            You need Pursuing a Target 3 (you have 2)

            3
            Unlocked with Pursuing a Target 3 - you have 2

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

            4
            You need Pursuing a Target 4 (you have 2)

            4
            Unlocked with Pursuing a Target 4 - you have 2

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.

            5
            You need Pursuing a Target 5 (you have 2)

            5
            Unlocked with Pursuing a Target 5 - you have 2


A distracted fellow

Observe the Rake

A low-risk challenge

The Rake's eyes wander from shapely companions to half full bottles to modest valuables left lying around. What his eyes don't wander back to often is his own possessions. There's a possibility here.

1 change point, 7 more needed to reach level 8.

Perception has increased to 7!

1 change point, 2 more needed to reach level 3.

Pursuing a Target is increasing...


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A low-risk challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.


A sharp fellow

Observe the Rake

A low-risk challenge

Blast! He defiantly might have noticed you staring that time. You slink away in as best a nonchalant manner as you can muster.

2 change points, 6 more needed to reach level 8.

Perception is increasing...

Perception 7 failed in a challenge!

2 change points, 1 more needed to reach level 3.

Pursuing a Target is increasing...

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Suspicion at 1.


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Drink to Pass the Time

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes. She rubs down mugs and glasses as she survey's her bustling common room. The Cut Duck always has someone drinking, no matter the hour of day.

Always

Always

A cheap, rough drink

Grog, or ale, or rough cask for the truly poor or suecidedly adventurous.

            5
            You need 5 x Brass Coins  (you have 8)

            5
            Unlocked with 5 x Brass Coins  - you have 8

Harder fare

Short mugs replace glass shot glasses in less-than-respectable establishments. Their contents varies between rotgut and outright poison.

            15
            You need 15 x Brass Coins  (you have 8)

            15
            Unlocked with 15 x Brass Coins  - you have 8

For several gleaming flans, the barkeep will produce a glass bottle with an indescribable label, though she promises you it's a deal at what she's asking.

            7
            You need 7 x Silver Flan  (you have 1)

            7
            Unlocked with 7 x Silver Flan  - you have 1


The drink of the dockfolk

A cheap, rough drink

            5
            You need 5 x Brass Coins  (you have 3)

            5
            Unlocked with 5 x Brass Coins  - you have 3

Sailors drink grog as a constant when at soar, but on land, they drink ales. A chipped mug bound in a thin band of iron is filled from a barrel behind the counter and placed in front of you. The beginning, or continuation, of a long road to oblivion.

You've lost 5 x Brass Coins (new total 3).


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.


A Dream of a Steering Wheel

It stands alone, turning under no direction, following the currents beneath the shadowed barque's hull.

Take the wheel

It stands waiting upon the control deck, waiting, expecting someone to take hold.


Smooth sailing

The polished wood feels cool in your hands. You spin the wheel, turning the ship about. you feel an outsider's gaze fall upon you as you navigate through a cluster of foggy clouds.

0 change points, 3 more needed to reach level 3.

Dreaming about: Oaken Eyes has increased to 2!


Head

Things that go on top.


Always

Always


Head

Things that go on top.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A low-risk challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


A distracted fellow

Observe the Rake

A low-risk challenge

The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

He must be watched, his pattern learned, his routines understand.

The Rake's eyes wander from shapely companions to half full bottles to modest valuables left lying around. What his eyes don't wander back to often is his own possessions. There's a possibility here.

4 change points, 4 more needed to reach level 8.

Perception is increasing...

0 change points, 4 more needed to reach level 4.

Pursuing a Target has increased to 3!


Head

Things that go on top.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

The Debonair Rake

Unlocked with Pursuing a Target 1 - you have 3

Always

Always


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A low-risk challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

            3
            You need Pursuing a Target 3 (you have 3)

            3
            Unlocked with Pursuing a Target 3 - you have 3

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

            4
            You need Pursuing a Target 4 (you have 3)

            4
            Unlocked with Pursuing a Target 4 - you have 3

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.

            5
            You need Pursuing a Target 5 (you have 3)

            5
            Unlocked with Pursuing a Target 5 - you have 3


"Well, I do have a certain item..."

Approach the Rake

A chancy challenge

The Rake gives a conspiratorial grin and ask an outlandish sum for an object he barely describes. But oh, how he describes it! Were he not asking the sum equal to a small ship,  you might be interested in all of the magical properties he details. But more importantly, he drops certain clues to its aspect.

3 change points, 4 more needed to reach level 7.

Diplomacy is increasing...

You succeeded in a Diplomacy challenge! (Risky challenges mean you learn more.)

1 change point, 3 more needed to reach level 4.

Pursuing a Target is increasing...


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A low-risk challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.


"Well, I do have a certain item..."

Approach the Rake

A chancy challenge

The Rake gives a conspiratorial grin and ask an outlandish sum for an object he barely describes. But oh, how he describes it! Were he not asking the sum equal to a small ship,  you might be interested in all of the magical properties he details. But more importantly, he drops certain clues to its aspect.

6 change points, 1 more needed to reach level 7.

Diplomacy is increasing...

2 change points, 2 more needed to reach level 4.

Pursuing a Target is increasing...


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A low-risk challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.


A distracted fellow

Observe the Rake

A low-risk challenge

The Rake's eyes wander from shapely companions to half full bottles to modest valuables left lying around. What his eyes don't wander back to often is his own possessions. There's a possibility here.

6 change points, 2 more needed to reach level 8.

Perception is increasing...

3 change points, 1 more needed to reach level 4.

Pursuing a Target is increasing...


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A low-risk challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.


"Well, I do have a certain item..."

Approach the Rake

A chancy challenge

            3
            You need Pursuing a Target 3 (you have 4)

            3
            Unlocked with Pursuing a Target 3 - you have 4

The Rake gives a conspiratorial grin and ask an outlandish sum for an object he barely describes. But oh, how he describes it! Were he not asking the sum equal to a small ship,  you might be interested in all of the magical properties he details. But more importantly, he drops certain clues to its aspect.

2 change points, 6 more needed to reach level 8.

Diplomacy has increased to 7!

0 change points, 5 more needed to reach level 5.

Pursuing a Target has increased to 4!


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

The Debonair Rake

Unlocked with Pursuing a Target 1 - you have 4

Always

Always


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A low-risk challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

            4
            You need Pursuing a Target 4 (you have 4)

            4
            Unlocked with Pursuing a Target 4 - you have 4

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.

            5
            You need Pursuing a Target 5 (you have 4)

            5
            Unlocked with Pursuing a Target 5 - you have 4


Quick Feet

Accost the Rake

A very chancy challenge

The Rake dances out of your reach, landing one self-assured blow after another. He gives a short bow to you after leaving you panting against the alley wall. Nothing gained but scrapes and cuts.

4 change points, 2 more needed to reach level 6.

Attack is increasing...

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Wounds at 1.


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.


Pea soup fog

a dust fog rolls into town. the air is strewn with swirling red-yellow dust ripped off the sides of the spires.

go for a walk

You've got protection. What better time for a walk?

Squinted eyes

Shame you still have things to get done.


A Gritty Strowl

not many are out right now. hey! someone must have dropped their purse.

You've gained 8 x Brass Coins (new total 11).

You've gained 1 x Silver Flan (new total 2).


Head

Things that go on top.

Smoked Goggles

A pair of smoke-lens glasses, fitted in leather and fur, seasoned over the voyage to the present.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

Once, a spire miner

You feel at home where the rock is cold, the dark is thick, and the treasures sleep.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A low-risk challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A chancy challenge

A quick word in passing might reveal the right vulnerability.

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

Rob the Rake

A tough challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.