Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes...

Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears...

Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets...

Always

Always

A Dream of a Fiery Path

Unlocked with Dreaming about: Oaken Eyes 3 - you have 3

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness...

An Inviting Dinner

Unlocked with Inviting Invitation 2 - you have 2

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to...

A Tramp in the Streets

; you must be in Kingspear Streets to play this card.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle...

Exercise

Training, straining, and challenging adversity can lead one to an improved state...

A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language...

The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence...


Always

Always

A Dream About a Wind

You dream you are standing on top of a mountain spire...


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Debonair Rake

The Madam hisses her tale and your task to you like a tree snake. The Debonair Rake stole into her room and made off with a a crystal ball and a quite unique and irreplaceable silver bowl. He is hiding at the Cut Duck, hoping to pawn off his prize before he is caught. The Ushuan Madam charges you to retrieve her basin.
(The

0 change points, 2 more needed to reach level 2.

An occurrence! Your 'Pursuing a Target' Quality is now 1!


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Debonair Rake

Unlocked with Pursuing a Target 1 - you have 1

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple...

Always

Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


The Debonair Rake

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A straightforward challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A low-risk challenge

A quick word in passing might reveal the right vulnerability.

            3
            You need Pursuing a Target 3 (you have 1)

            3
            Unlocked with Pursuing a Target 3 - you have 1

Accost the Rake

A very chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

            4
            You need Pursuing a Target 4 (you have 1)

            4
            Unlocked with Pursuing a Target 4 - you have 1

Rob the Rake

Stealth

How quick, how quiet, and how the shadows stick to you.

A modest challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.

            5
            You need Pursuing a Target 5 (you have 1)

            5
            Unlocked with Pursuing a Target 5 - you have 1


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A sharp fellow

Observe the Rake

A straightforward challenge

The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

He must be watched, his pattern learned, his routines understand.

Blast! He defiantly might have noticed you staring that time. You slink away in as best a nonchalant manner as you can muster.

5 change points, 4 more needed to reach level 9.

Perception is increasing...

Perception 8 failed in a challenge! (This challenge was old territory for you - you won't learn so much.)

1 change point, 1 more needed to reach level 2.

Pursuing a Target is increasing...

Suspicion is increasing...


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always


Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


To the streets

Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Tall Tale

Well, I heard that, but did you hear...

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Opportunities

Chance, or else another turn of fate's wheel

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Always

Always


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you. Thankfully, yours are keen to be honed.

Birdwatching

A very chancy challenge

Clouds of fowl flit and fly,resting on where they can. Spotting the differences of kind and species is an essential test of sense, attention, and memory.

Sailor's Carves

A high-risk challenge

Sailors have a habit of whittling symbols and pictograms onto any surface that can hold their knife's mark. Interpreting and Understanding them is another matter entirely.

            10
            You need Perception 10 (you have 8)

            10
            Unlocked with Perception 10 - you have 8

Learning the lines of ships

A high-risk challenge

Every boat, ship and craft has a make and model that reveals its nature to the skilled eye.  Discerning a ship at a distance or under cover of night can make for arduous practice.

            20
            You need Perception 20 (you have 8)

            20
            Unlocked with Perception 20 - you have 8


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Ornithologist for the morning

Birdwatching

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

A very chancy challenge

Larks, thrushes, dives, skates, and a yellowspar that sat on a barrel cleaning for a moment. Your eyes are sharp and your mind follows.

8 change points, 1 more needed to reach level 9.

Perception is increasing...

You succeeded in a Perception challenge! (Risky challenges mean you learn more.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


To the streets

Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Time to finish up your drink and head out.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

            20
            You need Attack 20 (you have 5)

            20
            Unlocked with Attack 20 - you have 5

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.

            10
            You need Attack 10 (you have 5)

            10
            Unlocked with Attack 10 - you have 5


Always

Always


Always

Blustery Day

Strong winds that make timber creak and groan...


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Head outside

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.

Stay out of the sun

A good day to stay indoors. or nap. Or get a drink. Anything that keeps you out of the sun, really.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Parching sun

You feel like a lizard as you spend as little time as you can outside. You are reminded of those sailors with weathered, leathery skin tanned darker than their belts.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


To the streets

Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Time to finish up your drink and head out.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Opportunities

Chance, or else another turn of fate's wheel

Shout!

A tough challenge

Surely, this beast will understand you.

Attack!

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.

            1
            You need 1 x Olde Tongue  (you have 0)

            1
            Unlocked with 1 x Olde Tongue


Always

Always


"Stop!"

Shout!

A tough challenge

Surely, this beast will understand you.

Your shout echoes off the sails as though they were carved from marble. The nightmare snorts, smoke curling from its nostrils. It trots across the deck until it is towering over you. You can feel the rank heat coming off of its hide, its stench overpowering like bubbling pitch. In one sudden motion, it snaps its head forward, its teeth closing onto you--you wake up rubbing your sore and bruised neck.

9 change points, 2 more needed to reach level 11.

Diplomacy is increasing...

Diplomacy 10 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

2 change points, 2 more needed to reach level 4.

Dreaming about: Oaken Eyes is increasing...

0 change points, 3 more needed to reach level 3.

Nightmares has increased to 2!

2 change points, 3 more needed to reach level 5.

Wounds is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

Tall tales, stories, and sometimes secrets.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Tramp in the Streets

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Opportunities

Chance, or else another turn of fate's wheel

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


To the streets

Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Time to finish up your drink and head out.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

1 change point, 1 more needed to reach level 2.

Nightmares has dropped to 1!


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


To the streets

Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Time to finish up your drink and head out.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Opportunities

Chance, or else another turn of fate's wheel

Shout!

A tough challenge

Surely, this beast will understand you.

Attack!

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.


Always

Always


Recognition

Shout!

A very chancy challenge

Surely, this beast will understand you.

It turns and looks at you, You see intelligence deep and vast in the beasts fiery gaze. It blinks and its eyes are turned to oak. A wretched neigh curdles from its maw, carrying you to an abrupt waking.

2 change points, 10 more needed to reach level 12.

Diplomacy has increased to 11!

You succeeded in a Diplomacy challenge! (Risky challenges mean you learn more.)

3 change points, 1 more needed to reach level 4.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


To the streets

Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Time to finish up your drink and head out.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.

Opportunities

Chance, or else another turn of fate's wheel

Stay out of the sun

A good day to stay indoors. or nap. Or get a drink. Anything that keeps you out of the sun, really.


Always

Always


Parching sun

You feel like a lizard as you spend as little time as you can outside. You are reminded of those sailors with weathered, leathery skin tanned darker than their belts.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Opportunities

Chance, or else another turn of fate's wheel

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

0 change points, 2 more needed to reach level 2.

Nightmares is dropping...


Head

Things that go on top.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Tall Tale

Well, I heard that, but did you hear...

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A very chancy challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Always

A Dream of a Nightmare

Unlocked with Dreaming about: Oaken Eyes 2 - you have 3

You stand at the helm of a shadowy barque...


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


Always

Always


The Cut Duck

Always


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Shout!

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A very chancy challenge

Surely, this beast will understand you.

Attack!

Attack

Your fists, your steel, your fire. This is how well you fight.

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.


Always

Always


Recognition

Shout!

A very chancy challenge

Surely, this beast will understand you.

It turns and looks at you, You see intelligence deep and vast in the beasts fiery gaze. It blinks and its eyes are turned to oak. A wretched neigh curdles from its maw, carrying you to an abrupt waking.

5 change points, 7 more needed to reach level 12.

Diplomacy is increasing...

0 change points, 5 more needed to reach level 5.

Dreaming about: Oaken Eyes has increased to 4!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

A Dream of a Fiery Path

You need Dreaming about: Oaken Eyes 3 and Dreaming about: Oaken Eyes no more than 3 (you have 4)


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


To the streets

Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Time to finish up your drink and head out.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Opportunities

Chance, or else another turn of fate's wheel

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Always

Always


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Always

Always

Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public...


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Opportunities

Chance, or else another turn of fate's wheel

Playing with coins

A high-risk challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Edge work

A high-risk challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

            20
            You need Stealth 20 (you have 9)

            20
            Unlocked with Stealth 20 - you have 9

Cheat at cards

A high-risk challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.

            10
            You need Stealth 10 (you have 9)

            5
            You need 5 x Brass Coins  (you have 42)

            10
            Unlocked with Stealth 10 - you have 9

            5
            Unlocked with 5 x Brass Coins  - you have 42


Always

Always