Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


I remember...

A beginning...

Haze floats and swims through you.

Who are you? Where did you come from? The memories seem hazy, at best.

Always

Always

A Gentleman of Distinction

I remember...

A beginning...

Haze floats and swims through you.

Certainly! Or, at least, a man of some caliber...

            1
            You need a stranger 1 (you have 1)

            1
            Unlocked with a stranger 1 - you have 1

A Gentlewoman of Quality

I remember...

A beginning...

Haze floats and swims through you.

Of course. A woman to remember, to be sure...

A Gentleperson of Note

I remember...

A beginning...

Haze floats and swims through you.

Pfah! You shall be remembered, that is what matters...


I remember...

A beginning...

Haze floats and swims through you.

Always

Always

A Gentleman of Distinction

I remember...

A beginning...

Haze floats and swims through you.

A Gentlewoman of Quality

I remember...

A beginning...

Haze floats and swims through you.

A Gentleperson of Note

I remember...

A beginning...

Haze floats and swims through you.


A Gentlewoman of Quality

I remember...

A beginning...

Haze floats and swims through you.

            1
            You need a stranger 1 (you have 2)

            1
            Unlocked with a stranger 1 - you have 2

Your head aches as you run your hand through your hair. But through the haze of morning light, it starts to return.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

An occurrence! Your 'A Gentlewoman of Quality' Quality is now !


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...


A Gentleperson of Note

I remember...

A beginning...

Haze floats and swims through you.

Your hand finds your head. Your head aches, but through the haze of morning light, it starts to return to you.

An occurrence! Your 'A Gentleperson of Note' Quality is now !


a stranger

A past yet to be revealed

A Gentleperson of Note

You shall be remembered...


Always

Always


Time to go

A beginning...

Haze floats and swims through you.

Morning wears on. You can hear gulls and sparrowkeets trilling from the docks outside. Your past flickers in front of your eyes as you reach for your clothing.

Always

Always

Rural Farmer

Time to go

A beginning...

Haze floats and swims through you.

You were born to a family of farmers who taught you how to cultivate and work the rocky land.

Spire Miner

Time to go

A beginning...

Haze floats and swims through you.

Most spires have at least some mining, and the further you are from the center of the Skies, the more mining families there are. Yours was one of them.

Sky Fisher

Time to go

A beginning...

Haze floats and swims through you.

You were taught to braid wire, hunt, and fish the sky for fowl or anything else that might fly past.

Navy Brat

Time to go

A beginning...

Haze floats and swims through you.

Someone in your family was a Blue, one of the Royal Guard and Navy. That lineage follows you.

Merchant upbringing

Time to go

A beginning...

Haze floats and swims through you.

Through toil or shrewd investing, your family had means, and they were able to teach you how to leverage them.


Always

Always


Sky Fisher

Time to go

A beginning...

Haze floats and swims through you.

A peaceful past, you were taught early the power of patience. You didn't just sit around though. There are endless small matters that would always need attending to, from the braiding of the coils, to your boat's upkeep and maintenance. All that for a bite of meat.

You started with a quality called "A Stranger", which has just changed to level 3. This will unlock more stories.

Threadbare, and not terribly fashionable, but you're covered.

You now have 1 x Roughspun Clothing.

Dangling barbed fishing lines is but one of many skills.

Once, a sky fisher has changed.


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.


Time to go

A beginning...

Haze floats and swims through you.

Always

Always

Rural Farmer

Time to go

A beginning...

Haze floats and swims through you.

Spire Miner

Time to go

A beginning...

Haze floats and swims through you.

Sky Fisher

Time to go

A beginning...

Haze floats and swims through you.

Navy Brat

Time to go

A beginning...

Haze floats and swims through you.

Merchant upbringing

Time to go

A beginning...

Haze floats and swims through you.


Damn, where's my...

You haven't much in the way of personal possessions...

Always

Always


Merchant upbringing

Time to go

A beginning...

Haze floats and swims through you.

You were taught how to keep an eye on your purse when making a deal. You were taught how to move in dignified circles, as well as how to speak with those who get things done.

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

You now have 1 x Well-cut Clothes.

You were raised with an eye for business; the fall of coins catches your ear.

Once, a merchant child has changed.


a stranger

A past yet to be revealed

A Gentleperson of Note

You shall be remembered...

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.


Damn, where's my...

A beginning...

Haze floats and swims through you.

You haven't much in the way of personal possessions. Maybe you had once, but that time is gone. You've found yourself in a hole of a room with nothing more than your wits and a one last memento from your past.

Always

Always

Goggles on the desk

Damn, where's my...

A beginning...

Haze floats and swims through you.

A pair of weathered, smoked goggles rests on the stripped wooden desk that stands propped in the corner.

Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

Hanging off the doorknob is a bruised tricorne. Somehow it hasn't been blown off your head and carried off by the winds.

Sword on the basin

Damn, where's my...

A beginning...

Haze floats and swims through you.

Lying haphazardly across the washbasin is a chipped cutlass. Goodness know how or why you placed it there with such reckless disregard.

Dagger in the boot

Damn, where's my...

A beginning...

Haze floats and swims through you.

The wrapped handle pokes out the top of one of your boots in a discreet, yet fully accessible, fashion.


Dagger in the boot

Damn, where's my...

A beginning...

Haze floats and swims through you.

The edge is heavy and spear-shaped, painted black and perfect for ne'er-do-wells and unscrupulous types. Not that that's you. Of course not.

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

You now have 1 x Blackgrease Dagger.

You started with a quality called "A Stranger", which has just changed to level 4. This will unlock more stories.


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.


Always

Always


You Got Stuck!

Unlocked with a stranger 4 - you have 4; Unlocked with

Always

Always


Damn, where's my...

A beginning...

Haze floats and swims through you.

Always

Always

Goggles on the desk

Damn, where's my...

A beginning...

Haze floats and swims through you.

Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

Sword on the basin

Damn, where's my...

A beginning...

Haze floats and swims through you.

Dagger in the boot

Damn, where's my...

A beginning...

Haze floats and swims through you.


You Got Stuck!

Problems on the stairwell?
Nothing to worry over; we all stumble over shoelaces and steps and the occasional hat strewn aside that we will inevitably trip and collapse onto creaking floorboards later on. The point is that when your...

Always

Always

Start anew!

Once more.


Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

It looked quite fetching when you got it, and it's certainly worn it. An old, comforting friend to cover your head.

A cocked wool-felt hat that keeps off the rain and the sun.

You now have 1 x Bruised Tricorne.


a stranger

A past yet to be revealed

A Gentleperson of Note

You shall be remembered...

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.


Noise and clamour

Start anew!

Once more.

Down you go, on your way.

You started with a quality called "A Stranger", which has just changed to level 1. This will unlock more stories.

Your 'Roughspun Clothing' Quality has gone!

Your 'Once, a sky fisher' Quality has gone!


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...


Always

Always


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...


a stranger

A past yet to be revealed

A Gentleperson of Note

You shall be remembered...


I remember...

A beginning...

Haze floats and swims through you.

Who are you? Where did you come from? The memories seem hazy, at best.

Always

Always

A Gentleman of Distinction

I remember...

A beginning...

Haze floats and swims through you.

Certainly! Or, at least, a man of some caliber...

A Gentlewoman of Quality

I remember...

A beginning...

Haze floats and swims through you.

Of course. A woman to remember, to be sure...

A Gentleperson of Note

I remember...

A beginning...

Haze floats and swims through you.

Pfah! You shall be remembered, that is what matters...


You Got Stuck!

Always

Always

Start anew!

Once more.


A Gentlewoman of Quality

I remember...

A beginning...

Haze floats and swims through you.

Your head aches as you run your hand through your hair. But through the haze of morning light, it starts to return.


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...


Noise and clamour

Start anew!

Once more.

Down you go, on your way.

Your 'A Gentleperson of Note' Quality has gone!


a stranger

A past yet to be revealed

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.


Always

Always


Time to go

A beginning...

Haze floats and swims through you.

Morning wears on. You can hear gulls and sparrowkeets trilling from the docks outside. Your past flickers in front of your eyes as you reach for your clothing.

Always

Always

Rural Farmer

Time to go

A beginning...

Haze floats and swims through you.

You were born to a family of farmers who taught you how to cultivate and work the rocky land.

Spire Miner

Time to go

A beginning...

Haze floats and swims through you.

Most spires have at least some mining, and the further you are from the center of the Skies, the more mining families there are. Yours was one of them.

Sky Fisher

Time to go

A beginning...

Haze floats and swims through you.

You were taught to braid wire, hunt, and fish the sky for fowl or anything else that might fly past.

Navy Brat

Time to go

A beginning...

Haze floats and swims through you.

Someone in your family was a Blue, one of the Royal Guard and Navy. That lineage follows you.

Merchant upbringing

Time to go

A beginning...

Haze floats and swims through you.

Through toil or shrewd investing, your family had means, and they were able to teach you how to leverage them.


I remember...

A beginning...

Haze floats and swims through you.

Always

Always

A Gentleman of Distinction

I remember...

A beginning...

Haze floats and swims through you.

A Gentlewoman of Quality

I remember...

A beginning...

Haze floats and swims through you.

A Gentleperson of Note

I remember...

A beginning...

Haze floats and swims through you.


Navy Brat

Time to go

A beginning...

Haze floats and swims through you.

Your family has had ties to the Royal Guard and Navy of the King, more commonly known as the Blues. In some company this produces dark looks and bitter whispers. In other, more refined circles, your family lineage opens doors.

You now have 1 x Well-cut Clothes.

You come from a great history, though it may not be what you would prefer.

Once, a navy brat has changed.


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.


A Gentleperson of Note

I remember...

A beginning...

Haze floats and swims through you.

Your hand finds your head. Your head aches, but through the haze of morning light, it starts to return to you.


a stranger

A past yet to be revealed

A Gentleperson of Note

You shall be remembered...

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.


Always

Always


Damn, where's my...

A beginning...

Haze floats and swims through you.

You haven't much in the way of personal possessions. Maybe you had once, but that time is gone. You've found yourself in a hole of a room with nothing more than your wits and a one last memento from your past.

Always

Always

Goggles on the desk

Damn, where's my...

A beginning...

Haze floats and swims through you.

A pair of weathered, smoked goggles rests on the stripped wooden desk that stands propped in the corner.

Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

Hanging off the doorknob is a bruised tricorne. Somehow it hasn't been blown off your head and carried off by the winds.

Sword on the basin

Damn, where's my...

A beginning...

Haze floats and swims through you.

Lying haphazardly across the washbasin is a chipped cutlass. Goodness know how or why you placed it there with such reckless disregard.

Dagger in the boot

Damn, where's my...

A beginning...

Haze floats and swims through you.

The wrapped handle pokes out the top of one of your boots in a discreet, yet fully accessible, fashion.


Time to go

A beginning...

Haze floats and swims through you.

Always

Always

Rural Farmer

Time to go

A beginning...

Haze floats and swims through you.

Spire Miner

Time to go

A beginning...

Haze floats and swims through you.

Sky Fisher

Time to go

A beginning...

Haze floats and swims through you.

Navy Brat

Time to go

A beginning...

Haze floats and swims through you.

Merchant upbringing

Time to go

A beginning...

Haze floats and swims through you.


Sword on the basin

Damn, where's my...

A beginning...

Haze floats and swims through you.

It may not be keen, nor elegant, nor exceptionally sharp, but a sword in the hand is worth more than whatever is shaking in the bushes.

You now have 1 x Chipped Cutlass.


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...

Chipped Cutlass

Chipped, but decently sharp metal.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.


Rural Farmer

Time to go

A beginning...

Haze floats and swims through you.

Morning wears on. You can hear gulls and sparrowkeets trilling from the docks outside. Your past flickers in front of your eyes as you reach for your clothing.

You were born to a family of farmers who taught you how to cultivate and work the rocky land.

A simple life, full of hard work, toil and minimal trouble. It left you with a strong body, a good eye for agriculture, and simple tastes.

You now have 1 x Roughspun Clothing.

You worked the land, and so the spire worked you.

Once, a rural farmer has changed.


a stranger

A past yet to be revealed

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.


Always

Always


You Got Stuck!

Problems on the stairwell?
Nothing to worry over; we all stumble over shoelaces and steps and the occasional hat strewn aside that we will inevitably trip and collapse onto creaking floorboards later on. The point is that when your...

Always

Start anew!

Once more.


Damn, where's my...

A beginning...

Haze floats and swims through you.

Always

Always

Goggles on the desk

Damn, where's my...

A beginning...

Haze floats and swims through you.

Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

Sword on the basin

Damn, where's my...

A beginning...

Haze floats and swims through you.

Dagger in the boot

Damn, where's my...

A beginning...

Haze floats and swims through you.


Noise and clamour

Start anew!

Once more.

Down you go, on your way.

Your 'Chipped Cutlass' Quality has gone!


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.


Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

It looked quite fetching when you got it, and it's certainly worn it. An old, comforting friend to cover your head.

You've gained 1 x Bruised Tricorne (new total 2).


a stranger

A past yet to be revealed

A Gentleperson of Note

You shall be remembered...

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.


Always

Always


I remember...

A beginning...

Haze floats and swims through you.

Who are you? Where did you come from? The memories seem hazy, at best.

Always

Always

A Gentleman of Distinction

I remember...

A beginning...

Haze floats and swims through you.

Certainly! Or, at least, a man of some caliber...

A Gentlewoman of Quality

I remember...

A beginning...

Haze floats and swims through you.

Of course. A woman to remember, to be sure...

A Gentleperson of Note

I remember...

A beginning...

Haze floats and swims through you.

Pfah! You shall be remembered, that is what matters...


Out the Door

A beginning...

Haze floats and swims through you.

Dressed and ready to face the world. The morning beckons. You hear the clatter of chipped plates on rough wooden tables. Your stomach rumbles.

Always

Always

Head Downstairs

Out the Door

A beginning...

Haze floats and swims through you.

The smell of possible breakfast and the waiting day drifts up the rickety staircase. Enough hiding away. It is time to face this world of skies and meet your fortune.


A Gentleman of Distinction

I remember...

A beginning...

Haze floats and swims through you.

Your hand finds your forehead. Your head aches, but through the haze of morning light, it starts to return.

An occurrence! Your 'A Gentleman of Distinction' Quality is now !


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.


Head Downstairs

Out the Door

A beginning...

Haze floats and swims through you.

Giving one last look at the hovel of a room in which you spent the night, you tighten your belt and head out. The stairs creak as you head down to the Cut Duck's taproom. You pat your pockets. Do you have enough for breakfast?

You have moved to a new area: The Cut Duck.

You moved to a new setting: Kingspear.

0 change points, 6 more needed to reach level 6.

An occurrence! Your 'Attack' Quality is now 5!

An occurrence! Your 'Diplomacy' Quality is now 5!

An occurrence! Your 'Perception' Quality is now 5!

An occurrence! Your 'Stealth' Quality is now 5!

Your "A Stranger" quality has gone. Welcome to the world!

An occurrence! Your 'Head' Quality is now 1!

An occurrence! Your 'Clothing' Quality is now 1!

An occurrence! Your 'Weapon' Quality is now 1!

Writs, forms, and other barely-legible scraps.

An occurrence! Your 'Documents' Quality is now 1!

An occurrence! Your 'Treasure' Quality is now 1!

Tall tales, stories, and sometimes secrets.

An occurrence! Your 'Rumours' Quality is now 1!


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Always

Always


Opportunities

Chance, or else another turn of fate's wheel

A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes...

Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears...

Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets...

Always

Always


Time to go

A beginning...

Haze floats and swims through you.

Morning wears on. You can hear gulls and sparrowkeets trilling from the docks outside. Your past flickers in front of your eyes as you reach for your clothing.

Always

Always

Rural Farmer

Time to go

A beginning...

Haze floats and swims through you.

You were born to a family of farmers who taught you how to cultivate and work the rocky land.

Spire Miner

Time to go

A beginning...

Haze floats and swims through you.

Most spires have at least some mining, and the further you are from the center of the Skies, the more mining families there are. Yours was one of them.

Sky Fisher

Time to go

A beginning...

Haze floats and swims through you.

You were taught to braid wire, hunt, and fish the sky for fowl or anything else that might fly past.

Navy Brat

Time to go

A beginning...

Haze floats and swims through you.

Someone in your family was a Blue, one of the Royal Guard and Navy. That lineage follows you.

Merchant upbringing

Time to go

A beginning...

Haze floats and swims through you.

Through toil or shrewd investing, your family had means, and they were able to teach you how to leverage them.


Talk over a chipped mug

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears. Perhaps she's heard something of note.

Always

Always

Ask if she's heard any rumours

A high-risk challenge

A certain inclination of the head. A solitary raised eyebrow. A pointed look. What has she heard?


Sky Fisher

Time to go

A beginning...

Haze floats and swims through you.

A peaceful past, you were taught early the power of patience. You didn't just sit around though. There are endless small matters that would always need attending to, from the braiding of the coils, to your boat's upkeep and maintenance. All that for a bite of meat.

You started with a quality called "A Stranger", which has just changed to level 3. This will unlock more stories.

You now have 1 x Roughspun Clothing.

Once, a sky fisher has changed.


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.


Ask if she's heard any rumours

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A high-risk challenge

"Well, I wouldn't go spreading it around, but..."

The barkeep leans in with a conspiratorial whisper. You'd never even considered that about the dockmaster's leg!

3 change points, 3 more needed to reach level 6.

Diplomacy is increasing...

Diplomacy 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Damn, where's my...

A beginning...

Haze floats and swims through you.

You haven't much in the way of personal possessions. Maybe you had once, but that time is gone. You've found yourself in a hole of a room with nothing more than your wits and a one last memento from your past.

Always

Always

Goggles on the desk

Damn, where's my...

A beginning...

Haze floats and swims through you.

A pair of weathered, smoked goggles rests on the stripped wooden desk that stands propped in the corner.

Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

Hanging off the doorknob is a bruised tricorne. Somehow it hasn't been blown off your head and carried off by the winds.

Sword on the basin

Damn, where's my...

A beginning...

Haze floats and swims through you.

Lying haphazardly across the washbasin is a chipped cutlass. Goodness know how or why you placed it there with such reckless disregard.

Dagger in the boot

Damn, where's my...

A beginning...

Haze floats and swims through you.

The wrapped handle pokes out the top of one of your boots in a discreet, yet fully accessible, fashion.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Hat on the doorknob

Damn, where's my...

A beginning...

Haze floats and swims through you.

It looked quite fetching when you got it, and it's certainly worn it. An old, comforting friend to cover your head.

You now have 1 x Bruised Tricorne.

You started with a quality called "A Stranger", which has just changed to level 4. This will unlock more stories.


a stranger

A past yet to be revealed

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Always

Always


Opportunities

Chance, or else another turn of fate's wheel

An Inviting Delivery

Unlocked when A captain of the skies is:

; Unlocked with

A grubby urchin finds you and tugs on your pockets...

Always

Always


Out the Door

A beginning...

Haze floats and swims through you.

Dressed and ready to face the world. The morning beckons. You hear the clatter of chipped plates on rough wooden tables. Your stomach rumbles.

Always

Always

Head Downstairs

Out the Door

A beginning...

Haze floats and swims through you.

The smell of possible breakfast and the waiting day drifts up the rickety staircase. Enough hiding away. It is time to face this world of skies and meet your fortune.


An Inviting Delivery

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A grubby urchin finds you and tugs on your pockets. He holds out a sealed letter and demands a silver flan in return.

Always

Always

Haggle the urchin

A chancy challenge

A flan? Ridiculous. The urchin will take a few brass at best, and only if the letter is of note.

Threaten the urchin

A chancy challenge

A threatening glower and a crack of the knuckles as you stretch your hands should do the trick.


Head Downstairs

Out the Door

A beginning...

Haze floats and swims through you.

Giving one last look at the hovel of a room in which you spent the night, you tighten your belt and head out. The stairs creak as you head down to the Cut Duck's taproom. You pat your pockets. Do you have enough for breakfast?

You moved to a new setting: Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Threaten the urchin

A chancy challenge

An Inviting Delivery

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A grubby urchin finds you and tugs on your pockets. He holds out a sealed letter and demands a silver flan in return.

The urchin is unimpressed by your bravado. After handing off the letter, the urchin kicks your shins and dances under your reach, sticking a tongue out at you before scampering away.

1 change point, 5 more needed to reach level 6.

Attack is increasing...

Attack 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Wounds at 1.

You now have 1 x Inviting Invitation.


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Clothing

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always

A Dream About a Wind

You dream you are standing on top of a mountain spire...

The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence...

Merchant of Arms

A woman bound in rippling muscles shouts her wares to those who pass...

A Dream of a Steering Wheel

It stands alone, turning under no direction, following the currents beneath the shadowed barque's hull...


A Drink to Pass the Time

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes. She rubs down mugs and glasses as she survey's her bustling common room. The Cut Duck always has someone drinking, no matter the hour of day.

Always

Always

A cheap, rough drink

Grog, or ale, or rough cask for the truly poor or suecidedly adventurous.

            5
            You need 5 x Brass Coins  (you have 0)

            5
            Unlocked with 5 x Brass Coins

Harder fare

Short mugs replace glass shot glasses in less-than-respectable establishments. Their contents varies between rotgut and outright poison.

            15
            You need 15 x Brass Coins  (you have 0)

            15
            Unlocked with 15 x Brass Coins

A special something from 'neath the counter

For several gleaming flans, the barkeep will produce a glass bottle with an indescribable label, though she promises you it's a deal at what she's asking.

            7
            You need 7 x Silver Flan  (you have 0)

            7
            Unlocked with 7 x Silver Flan


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Dark whispers

Listen to the wind

Luck

Watch for the fall of a card.

You hear a voice whisper the names of those you've lost. A shrieking peel of laughter dances around your feet before falling off the mountain's summit. The clouds above you darken as fat rain smacks into the ground under your feet.

You were unlucky. Better luck next time...

You've gained a new quality: Nightmares at 1.

A twist in your tale! You are now Dreaming about: Whispering Wind.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Drink to Pass the Time

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes. She rubs down mugs and glasses as she survey's her bustling common room. The Cut Duck always has someone drinking, no matter the hour of day.

Always

Always

A cheap, rough drink

Grog, or ale, or rough cask for the truly poor or suecidedly adventurous.

Harder fare

Short mugs replace glass shot glasses in less-than-respectable establishments. Their contents varies between rotgut and outright poison.

For several gleaming flans, the barkeep will produce a glass bottle with an indescribable label, though she promises you it's a deal at what she's asking.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Talk over a chipped mug

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears. Perhaps she's heard something of note.

Always

Always

Ask if she's heard any rumours

A high-risk challenge

A certain inclination of the head. A solitary raised eyebrow. A pointed look. What has she heard?


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Opportunities

Chance, or else another turn of fate's wheel

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


"Sigh, times are tough..."

Ask if she's heard any rumours

A tough challenge

The barkeep cleans a mug, shaking her head in a motion so well worn it might as well be a swinging pendulum. Not everyday is exciting, it seems.

0 change points, 7 more needed to reach level 7.

Diplomacy has increased to 6!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always

Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain...


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A dream in a strange room

You dream of smoking candle stubs and cracked mirrors filling a strange room. Papers litter the floor.

You spy...

A very chancy challenge

Look around for what stands out.


Always

Always


With your wide eye...

You spy...

A very chancy challenge

Look around for what stands out.

Filth paints the ground. The room is a mess with spilled wax, broken glass, and crumpled paper everywhere. There are more empty frames holding sharp, icy shards of mirror than there are holding complete panes. And from every cracked or broken shard, you feel something watching you, as though they were open windows to somewhere beyond your understanding.

1 change point, 5 more needed to reach level 6.

Perception is increasing...

Perception 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

0 change points, 2 more needed to reach level 2.

A twist in your tale! You are now Dreaming about: Unknown Company.

1 change point, 1 more needed to reach level 2.

Nightmares is increasing...


Head

Things that go on top.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Kingspear Docks

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A rough place, as docks often are. Small boats come and go, as well as the occasional ship.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


You have moved to a new area


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Set Sail

With a ship at your disposal, the skies are open to you...

Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

Nightmares is dropping...


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

            100
            You need 100 x Silver Flan  (you have 0)

            100
            Unlocked with 100 x Silver Flan

"Flans?"

(This will change your Brass Coins to Silver Flans)

            100
            You need 100 x Brass Coins  (you have 0)

            100
            Unlocked with 100 x Brass Coins

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

            10
            You need 10 x Gold Pieces  (you have 0)

            10
            Unlocked with 10 x Gold Pieces

"Need some coins?"

(This will change your Silver Flans to Brass Coins)

            10
            You need 10 x Silver Flan  (you have 0)

            10
            Unlocked with 10 x Silver Flan


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always

The Dockmaster's Purse

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head to the streets

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Head to the streets

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

You head up Main street back to town.


A dream in tall chair

You dream of sitting in a tall wing chair. A desk in front of you is scattered with papers bearing arcane and illusive markings and diagrams. A pewter chalice sits in front of you.

The chalice

A tough challenge

Your teeth tumble out of your mouth into the chalice, tinkling slightly as they strike the pewter. You swirl the chalice, and your teeth bubble and steam, dissolving to turn the drink held within to a deep burgundy.


To the streets

You head up Main street back to town.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.


The wine of your teeth

The chalice

A tough challenge

The deep burgundy tastes bitter and creamy as it slides down your throat. Memories of your childhood flash before your eyes. You wake feeling comforted, though by whom, you are unsure.

5 change points, 1 more needed to reach level 6.

Perception is increasing...

You succeeded in a Perception challenge! (Risky challenges mean you learn more.)

0 change points, 3 more needed to reach level 3.

Dreaming about: Unknown Company has increased to 2!


Head

Things that go on top.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

The Dockmaster's Purse

; you must be in Kingspear Docks to play this card.


Always

Always


Kingspear Temple

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Head to the streets

Your steps echo as you head out of the quiet temple...

Prayer and Devotion

Listen to a sermon, or else take up privacy and solitude in one of the temple's cloisters...

Penance Hall

Sullen spiders and musty cobwebs linger in this quiet stone hall set aside for those penitent enough to take their judgement intro their own hands...

Shrines

Alcove after small alcove sit recessed along the temple's walls, each devoted to a different god...

Always

Always


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Shrines

Kingspear Temple

A clay-brick building with an attached bell tower.

Alcove after small alcove sit recessed along the temple's walls, each devoted to a different god. Hushed townsfolk sit before some of the shrines, while others are devoid of wear. Some gods are certainly in more favour than others.

Always

Always

Examine the idols

A tough challenge

Perhaps close scrutiny will reveal some secrets of the faithful.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Always

Always


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


A Dream About a Cold Breeze

Wind whips around you as you lean over the precipice. Chill air pulls goosebumps up along your skin. You shiver uncontrollably. Something is close. Someone is close.

Turn and look

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.


Penance Hall

Kingspear Temple

A clay-brick building with an attached bell tower.

Sullen spiders and musty cobwebs linger in this quiet stone hall set aside for those penitent enough to take their judgement intro their own hands.

Always

Always

Flagelation

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Hard knotted leather and rope, wielded to bring sharp relief of the mind and soul.

(This will lower Nightmares, but may raise wounds)

Confession and Sin-eating

A very modest challenge

Confessionals are set aside for those who wish to divulge their secrets and sins, and those who are willing to shoulder their burden. A grey-bearded Sin Eater sits waiting with glassy blind eyes, always willing and waiting for donation for services rendered.

(This will lower Scandal, but may cost Treasure or Rumours)

            3
            You need Scandal 3

            3
            Unlocked with Scandal 3


The shapeless wind

Turn and look

Luck

Watch for the fall of a card.

Figures dance in the flickering air. A tempest forms behind you, always dogging your movements as you turn, spinning you faster and faster until you eventually slip. Clawing desperately for the sharp edge, you plummet off the precipice, your futile clawing finding no purchase on on hard stone.

1 change point, 1 more needed to reach level 2.

Nightmares is increasing...

Dreaming about: Whispering Wind is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A strike of calm

Flagelation

Luck

Watch for the fall of a card.

You feel stronger after facing challenges of the flesh.

You were fortunate!

Wounds is increasing...


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Head to the streets

Kingspear Temple

A clay-brick building with an attached bell tower.

Your steps echo as you head out of the quiet temple.

Always

Always


A Dream About a Cold Breeze

Wind whips around you as you lean over the precipice. Chill air pulls goosebumps up along your skin. You shiver uncontrollably. Something is close. Someone is close.

Turn and look

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The shapeless wind

Turn and look

Luck

Watch for the fall of a card.

Figures dance in the flickering air. A tempest forms behind you, always dogging your movements as you turn, spinning you faster and faster until you eventually slip. Clawing desperately for the sharp edge, you plummet off the precipice, your futile clawing finding no purchase on on hard stone.

0 change points, 3 more needed to reach level 3.

Nightmares has increased to 2!

Dreaming about: Whispering Wind has increased to 2!


Head

Things that go on top.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

"Flans?"

(This will change your Brass Coins to Silver Flans)

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

"Need some coins?"

(This will change your Silver Flans to Brass Coins)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Always

Always


A matter of rhetoric

Elocution can only take one so far without practice.

Opportunities

Chance, or else another turn of fate's wheel

Argue against a fool

A high-risk challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A high-risk challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

            10
            You need Diplomacy 10 (you have 5)

            10
            Unlocked with Diplomacy 10 - you have 5

Argue against a drunk fool

An almost impossible challenge

If you can charm them, than other matters of oration will surely pale in comparison.

            20
            You need Diplomacy 20 (you have 5)

            20
            Unlocked with Diplomacy 20 - you have 5


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

"Flans?"

(This will change your Brass Coins to Silver Flans)

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

"Need some coins?"

(This will change your Silver Flans to Brass Coins)


Consider the wall...

Argue against a fool

A high-risk challenge

You've never thought about the political ramifications of bricks like that before...wait, that's not the point! Your attempts to get your arguments across flounders like a suffocating quail.

3 change points, 3 more needed to reach level 6.

Diplomacy is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Kingspear Docks

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A rough place, as docks often are. Small boats come and go, as well as the occasional ship.

Always

Always


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...


You have moved to a new area


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Always

Always


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Dock help

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

"We need anyone who can lift a crate!" The docks are always busy and are always in need of more hands.

Always

Always

Work as a dockhand

A chancy challenge

It will put coin in your pocket, though not much.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

Blustery Day

Strong winds that make timber creak and groan...


Hard work with hard coin as pay

Work as a dockhand

A chancy challenge

You're sweating in ten minutes, bruised after an hour. Honest brute work for honest, if meager, pay.

4 change points, 2 more needed to reach level 6.

Attack is increasing...

You succeeded in an Attack challenge! (Risky challenges mean you learn more.)

The most common of coins, stamped with the King's mark.

You now have 30 x Brass Coins.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.


Kingspear Temple

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Set Sail

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

With a ship at your disposal, the skies are open to you.

Always

Always

"All hands to stations!"

Are you ready to cast off and fly across the soars? Do you have crew enough, provisions and a bearing to guide? The soars of Ries await.

            1
            You need 1 x Letter of Marque  (you have 0)

            1
            You need 1 x Navigational Chart - Ries  (you have 0)

            Unlocked when A captain of the skies is:

            1
            Unlocked with 1 x Letter of Marque

            1
            Unlocked with 1 x Navigational Chart - Ries

            Unlocked when A captain of the skies is:


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Prayer and Devotion

Kingspear Temple

A clay-brick building with an attached bell tower.

Listen to a sermon, or else take up privacy and solitude in one of the temple's cloisters.

Always

Always

Pray

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Find peace within.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Peace and Tranquility

Pray

Luck

Watch for the fall of a card.

Find peace within.

A stillness falls over your mind, and with it, the voices fall quiet alongside.

You were fortunate!

1 change point, 1 more needed to reach level 2.

Nightmares has dropped to 1!


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head to the streets

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

You head up Main street back to town.


Merchant of Arms

A woman bound in rippling muscles shouts her wares to those who pass. Arms and armaments for sale, for those who have the brass, silver, and gold.


To the streets

You head up Main street back to town.

You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Head

Things that go on top.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Always

Always


Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.

Stay out of the sun

A good day to stay indoors. or nap. Or get a drink. Anything that keeps you out of the sun, really.


Talk over a chipped mug

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears. Perhaps she's heard something of note.

Always

Always

Ask if she's heard any rumours

A tough challenge

A certain inclination of the head. A solitary raised eyebrow. A pointed look. What has she heard?


Parching sun

You feel like a lizard as you spend as little time as you can outside. You are reminded of those sailors with weathered, leathery skin tanned darker than their belts.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


"Sigh, times are tough..."

Ask if she's heard any rumours

A tough challenge

The barkeep cleans a mug, shaking her head in a motion so well worn it might as well be a swinging pendulum. Not everyday is exciting, it seems.

2 change points, 5 more needed to reach level 7.

Diplomacy is increasing...

Diplomacy 6 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language...


A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes...

Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears...

Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets...

Always

Always


Prayer and Devotion

Kingspear Temple

A clay-brick building with an attached bell tower.

Listen to a sermon, or else take up privacy and solitude in one of the temple's cloisters.

Always

Always

Pray

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Find peace within.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Opportunities

Chance, or else another turn of fate's wheel

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always

A dream in a strange room

You dream of smoking candle stubs and cracked mirrors filling a strange room...

Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral...

Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you...


Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.

Stay out of the sun

A good day to stay indoors. or nap. Or get a drink. Anything that keeps you out of the sun, really.


Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you. Thankfully, yours are keen to be honed.

Birdwatching

A high-risk challenge

Clouds of fowl flit and fly,resting on where they can. Spotting the differences of kind and species is an essential test of sense, attention, and memory.

Sailor's Carves

A high-risk challenge

Sailors have a habit of whittling symbols and pictograms onto any surface that can hold their knife's mark. Interpreting and Understanding them is another matter entirely.

            10
            You need Perception 10 (you have 5)

            10
            Unlocked with Perception 10 - you have 5

Learning the lines of ships

An almost impossible challenge

Every boat, ship and craft has a make and model that reveals its nature to the skilled eye.  Discerning a ship at a distance or under cover of night can make for arduous practice.

            20
            You need Perception 20 (you have 5)

            20
            Unlocked with Perception 20 - you have 5


Parching sun

You feel like a lizard as you spend as little time as you can outside. You are reminded of those sailors with weathered, leathery skin tanned darker than their belts.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


It's a...flying...bird.

Birdwatching

A high-risk challenge

Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you. Thankfully, yours are keen to be honed.

Clouds of fowl flit and fly,resting on where they can. Spotting the differences of kind and species is an essential test of sense, attention, and memory.

It's small. And fast. Darting-like. Had wings. What you catch doesn't help narrow the field much.

3 change points, 3 more needed to reach level 6.

Perception is increasing...


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence...

A Dream of a Steering Wheel

It stands alone, turning under no direction, following the currents beneath the shadowed barque's hull...


Always

Always

Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A dream in a strange room

You dream of smoking candle stubs and cracked mirrors filling a strange room. Papers litter the floor.

You spy...

A very chancy challenge

Look around for what stands out.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


With your little eye...

You spy...

A chancy challenge

Look around for what stands out.

A bust of a stern admiral stares from the corner. beakers and bottles that once claimed alchemical use now sit under a thick layer of dust. handwritten notes in a large, looping hand lie scattered in between yellowed stubs of wax. The empty cloak of a great man hangs off of an mirror's ornate frame. Here, someone saw something they were not supposed to see.

0 change points, 7 more needed to reach level 7.

Perception has increased to 6!

0 change points, 2 more needed to reach level 2.