Pea soup fog

a dust fog rolls into town. the air is strewn with swirling red-yellow dust ripped off the sides of the spires.

Opportunities

Chance, or else another turn of fate's wheel

Squinted eyes

Shame you still have things to get done.

go for a walk

You've got protection. What better time for a walk?

            1
            You need 1 x Smoked Goggles  (you have 0)

            1
            Unlocked with 1 x Smoked Goggles


sand in the eyes

you squint as best you can, Shielding your face with your hands and arms. you get where you were going, only now your exposed skin stings and you you're scratchy red.

3 change points, 3 more needed to reach level 6.

Wounds is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

The Debonair Rake

Unlocked with Pursuing a Target 1 - you have 1

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple...

A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes...

Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears...

Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets...

Always

Always

Blustery Day

Strong winds that make timber creak and groan...

Exercise

Training, straining, and challenging adversity can lead one to an improved state...

A Dream of a Fiery Path

You need Dreaming about: Oaken Eyes 3 and Dreaming about: Oaken Eyes no more than 3 (you have 4)

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness...

A Dream About a Wind

You dream you are standing on top of a mountain spire...


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Opportunities

Chance, or else another turn of fate's wheel

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

An Inviting Commission

Unlocked with Inviting Invitation 4 - you have 4

Servants and a notary in black slacks and tailcoat appear at the Governor beckon...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

A high-risk challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

            20
            You need Attack 20 (you have 6)

            20
            Unlocked with Attack 20 - you have 6

Training

A tough challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.

            10
            You need Attack 10 (you have 6)

            10
            Unlocked with Attack 10 - you have 6


Always

Always

A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language...


An Inviting Commission

Servants and a notary in black slacks and tailcoat appear at the Governor beckon. You sign the necessary paperwork and the Governor conveys to you a privateer's commission and the title of Captain. More drinks of an older, stronger, and smokier vintage follow.

Upon your inebriated departure from the Governor's manor house, you are directed to the dock master, who will direct you to your new ship.

(This story continues at the Kingspear Docks.)

inviting 5
inviting invitation drop, mark of cain style,
on the trail of the fortuna 1, progress.

Toast

Celebrations are in order!


Celebrations are in order!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A very chancy challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


The Debonair Rake

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Rake is a swarthy type, hunkered down in one of the Duck's back booths nursing a bottle of something strong and purple.

(Build up your Pursuing a Target quality to unlock more actions)

Always

Always

Observe the Rake

A straightforward challenge

He must be watched, his pattern learned, his routines understand.

Approach the Rake

A straightforward challenge

A quick word in passing might reveal the right vulnerability.

            3
            You need Pursuing a Target 3 (you have 1)

            3
            Unlocked with Pursuing a Target 3 - you have 1

Accost the Rake

A chancy challenge

The Rake dabbles in many alleyway transactions, which provides an invaluable opportunity to rough him up. For the benefit of the client, of course.

            4
            You need Pursuing a Target 4 (you have 1)

            4
            Unlocked with Pursuing a Target 4 - you have 1

Rob the Rake

Stealth

How quick, how quiet, and how the shadows stick to you.

A low-risk challenge

You have learned enough. Now is the time to reclaim the Madam's belongings.

            5
            You need Pursuing a Target 5 (you have 1)

            5
            Unlocked with Pursuing a Target 5 - you have 1


Always

Always


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

A high-risk challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A tough challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A very chancy challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


A Drink to Pass the Time

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes. She rubs down mugs and glasses as she survey's her bustling common room. The Cut Duck always has someone drinking, no matter the hour of day.

Always

Always

A cheap, rough drink

Grog, or ale, or rough cask for the truly poor or suecidedly adventurous.

            5
            You need 5 x Brass Coins  (you have 118)

            5
            Unlocked with 5 x Brass Coins  - you have 118

Harder fare

Short mugs replace glass shot glasses in less-than-respectable establishments. Their contents varies between rotgut and outright poison.

            15
            You need 15 x Brass Coins  (you have 118)

            15
            Unlocked with 15 x Brass Coins  - you have 118

A special something from 'neath the counter

For several gleaming flans, the barkeep will produce a glass bottle with an indescribable label, though she promises you it's a deal at what she's asking.

            7
            You need 7 x Silver Flan  (you have 100)

            7
            Unlocked with 7 x Silver Flan  - you have 100


Always

Always


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Opportunities

Chance, or else another turn of fate's wheel

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A matter of rhetoric

Elocution can only take one so far without practice.

Opportunities

Chance, or else another turn of fate's wheel

Argue against a fool

A modest challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A tough challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

            10
            You need Diplomacy 10 (you have 11)

            10
            Unlocked with Diplomacy 10 - you have 11

Argue against a drunk fool

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.

            20
            You need Diplomacy 20 (you have 11)

            20
            Unlocked with Diplomacy 20 - you have 11


A simple victory

Argue against a fool

A very modest challenge

Your points are straightforward, with a parsimony of logic that even a...well, your opponent understood.

0 change points, 13 more needed to reach level 13.

Diplomacy has increased to 12!

You succeeded in a Diplomacy challenge!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A very chancy challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

A high-risk challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A tough challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


Pea soup fog

a dust fog rolls into town. the air is strewn with swirling red-yellow dust ripped off the sides of the spires.

Squinted eyes

Shame you still have things to get done.

go for a walk

You've got protection. What better time for a walk?


sand in the eyes

you squint as best you can, Shielding your face with your hands and arms. you get where you were going, only now your exposed skin stings and you you're scratchy red.

4 change points, 2 more needed to reach level 6.

Wounds is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


An Inviting Commission

Servants and a notary in black slacks and tailcoat appear at the Governor beckon. You sign the necessary paperwork and the Governor conveys to you a privateer's commission and the title of Captain. More drinks of an older, stronger, and smokier vintage follow.

Upon your inebriated departure from the Governor's manor house, you are directed to the dock master, who will direct you to your new ship.

(This story continues at the Kingspear Docks.)

Toast

Celebrations are in order!


Celebrations are in order!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Opportunities

Chance, or else another turn of fate's wheel

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Opportunities

Chance, or else another turn of fate's wheel

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A very chancy challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Opportunities

Chance, or else another turn of fate's wheel

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always

Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public...


Slight of hand requires practice, mostly in private and often in public.

Playing with coins

A tough challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Cheat at cards

A tough challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.

            10
            You need Stealth 10 (you have 11)

            5
            You need 5 x Brass Coins  (you have 118)

            10
            Unlocked with Stealth 10 - you have 11

            5
            Unlocked with 5 x Brass Coins  - you have 118

Edge work

A high-risk challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

            20
            You need Stealth 20 (you have 11)

            20
            Unlocked with Stealth 20 - you have 11


Luck's favor

Cheat at cards

A tough challenge

            10
            You need Stealth 10 (you have 12)

            5
            You need 5 x Brass Coins  (you have 150)

            10
            Unlocked with Stealth 10 - you have 12

            5
            Unlocked with 5 x Brass Coins  - you have 150

Pairs, runs and hands that raise eyebrows. Not a bad take at all.

0 change points, 13 more needed to reach level 13.

Stealth has increased to 12!

You succeeded in a Stealth challenge! (Risky challenges mean you learn more.)

You've gained 32 x Brass Coins (new total 150).


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

A high-risk challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A tough challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always

Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain...


The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Opportunities

Chance, or else another turn of fate's wheel

Enjoy the sun

Pause for a moment and feel the wind passing.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you. Thankfully, yours are keen to be honed.

Opportunities

Chance, or else another turn of fate's wheel

Birdwatching

A chancy challenge

Clouds of fowl flit and fly,resting on where they can. Spotting the differences of kind and species is an essential test of sense, attention, and memory.

Sailor's Carves

A high-risk challenge

Sailors have a habit of whittling symbols and pictograms onto any surface that can hold their knife's mark. Interpreting and Understanding them is another matter entirely.

            10
            You need Perception 10 (you have 9)

            10
            Unlocked with Perception 10 - you have 9

Learning the lines of ships

A high-risk challenge

Every boat, ship and craft has a make and model that reveals its nature to the skilled eye.  Discerning a ship at a distance or under cover of night can make for arduous practice.

            20
            You need Perception 20 (you have 9)

            20
            Unlocked with Perception 20 - you have 9


It's a...flying...bird.

Birdwatching

A chancy challenge

It's small. And fast. Darting-like. Had wings. What you catch doesn't help narrow the field much.

0 change points, 11 more needed to reach level 11.

Perception has increased to 10!

Perception 9 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Opportunities

Chance, or else another turn of fate's wheel

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A very chancy challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Playing with coins

A tough challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Cheat at cards

A tough challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.

Edge work

A high-risk challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

            20
            You need Stealth 20 (you have 12)

            20
            Unlocked with Stealth 20 - you have 12


"You've got something there."

Cheat at cards

A tough challenge

Oops. Your pull is too obvious and your tuck is too slow. A mug slams onto the table in outraged. You decide it would a good time to leave, right after you're thrown out.

2 change points, 11 more needed to reach level 13.

Stealth is increasing...

Stealth 12 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

2 change points, 1 more needed to reach level 3.

Suspicion is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

A high-risk challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A tough challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A matter of rhetoric

Elocution can only take one so far without practice.

Opportunities

Chance, or else another turn of fate's wheel

Argue against a fool

A very modest challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A tough challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

            10
            You need Diplomacy 10 (you have 12)

            10
            Unlocked with Diplomacy 10 - you have 12

Argue against a drunk fool

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.

            20
            You need Diplomacy 20 (you have 12)

            20
            Unlocked with Diplomacy 20 - you have 12


Fluent Persuasion

Argue against a drunk

A tough challenge

Your feats of logic confound the demure rebuttal of your opponent. The fourth tumbler certainly didn't do them any help.

4 change points, 9 more needed to reach level 13.

Diplomacy is increasing...

You succeeded in a Diplomacy challenge! (Risky challenges mean you learn more.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

Pursuing a Target

You are searching for someone, in efforts to find them.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Opportunities

Chance, or else another turn of fate's wheel

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Pea soup fog

a dust fog rolls into town. the air is strewn with swirling red-yellow dust ripped off the sides of the spires.

Squinted eyes

Shame you still have things to get done.

go for a walk

You've got protection. What better time for a walk?

            1
            You need 1 x Smoked Goggles  (you have 0)

            1
            Unlocked with 1 x Smoked Goggles