Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Opportunities

Chance, or else another turn of fate's wheel

A Tramp's Fortunes

Stealth

How quick, how quiet, and how the shadows stick to you.

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes...

Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears...

Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets...

Always

Always

An Inviting Dinner

Unlocked with Inviting Invitation 2 - you have 2

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to...

A Tramp in the Streets

; you must be in Kingspear Streets to play this card.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle...

Exercise

Training, straining, and challenging adversity can lead one to an improved state...

A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language...

The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence...


Always

Always

A Dream of a Fiery Path

Unlocked with Dreaming about: Oaken Eyes 3 - you have 3

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness...

A Dream About a Wind

You dream you are standing on top of a mountain spire...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Opportunities

Chance, or else another turn of fate's wheel

Enjoy the sun

Pause for a moment and feel the wind passing.


Always

Always


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Nightmares.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Opportunities

Chance, or else another turn of fate's wheel

Step forward

This way will carry you along, away from the shadowy barque.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes. She rubs down mugs and glasses as she survey's her bustling common room. The Cut Duck always has someone drinking, no matter the hour of day.

Always

Always

A cheap, rough drink

Grog, or ale, or rough cask for the truly poor or suecidedly adventurous.

            5
            You need 5 x Brass Coins  (you have 42)

            5
            Unlocked with 5 x Brass Coins  - you have 42

Harder fare

Short mugs replace glass shot glasses in less-than-respectable establishments. Their contents varies between rotgut and outright poison.

            15
            You need 15 x Brass Coins  (you have 42)

            15
            Unlocked with 15 x Brass Coins  - you have 42

A special something from 'neath the counter

For several gleaming flans, the barkeep will produce a glass bottle with an indescribable label, though she promises you it's a deal at what she's asking.

            7
            You need 7 x Silver Flan  (you have 100)

            7
            Unlocked with 7 x Silver Flan  - you have 100


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Talk over a chipped mug

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears. Perhaps she's heard something of note.

Always

Always

Ask if she's heard any rumours

A chancy challenge

A certain inclination of the head. A solitary raised eyebrow. A pointed look. What has she heard?


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Dream of an Empty Ship

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you.

Sounds below deck

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Through the galley hatchway comes unfamiliar sounds. But of what?

Look to the sky

Luck

Watch for the fall of a card.

Clouds part above the ship's crow's nest.


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


Into shadow

Sounds below deck

Luck

Watch for the fall of a card.

leading you toward darkness, snorting, stamping, champing

You were unlucky. Better luck next time...

0 change points, 4 more needed to reach level 4.

Dreaming about: Oaken Eyes has increased to 3!

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Nightmares at 1.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


Always

Always


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Nightmares.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

            20
            You need Attack 20 (you have 5)

            20
            Unlocked with Attack 20 - you have 5

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.

            10
            You need Attack 10 (you have 5)

            10
            Unlocked with Attack 10 - you have 5


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Merchant of Arms

A woman bound in rippling muscles shouts her wares to those who pass. Arms and armaments for sale, for those who have the brass, silver, and gold.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Opportunities

Chance, or else another turn of fate's wheel

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Opportunities

Chance, or else another turn of fate's wheel

Playing with coins

A tough challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Edge work

A high-risk challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

            20
            You need Stealth 20 (you have 12)

            20
            Unlocked with Stealth 20 - you have 12

Cheat at cards

A tough challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.

            10
            You need Stealth 10 (you have 12)

            5
            You need 5 x Brass Coins  (you have 0)

            10
            Unlocked with Stealth 10 - you have 12

            5
            Unlocked with 5 x Brass Coins


Always

Always


Vanished

Playing with coins

A tough challenge

The coin disappears in a flourish of fingers, reappearing with a snap. You're getting the hang of this.

8 change points, 5 more needed to reach level 13.

Stealth is increasing...

You succeeded in a Stealth challenge! (Risky challenges mean you learn more.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Head outside

Always

Always


Always

Always


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Opportunities

Chance, or else another turn of fate's wheel

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Kingspear Temple

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Rumours

Tall Tale

Well, I heard that, but did you hear...

A Gentlewoman of Quality

A woman to remember, to be sure...


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


A matter of rhetoric

Elocution can only take one so far without practice.

Argue against a fool

A very modest challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A tough challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

            10
            You need Diplomacy 10 (you have 12)

            10
            Unlocked with Diplomacy 10 - you have 12

Argue against a drunk fool

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.

            20
            You need Diplomacy 20 (you have 12)

            20
            Unlocked with Diplomacy 20 - you have 12


Always

Always


A simple victory

Argue against a fool

A very modest challenge

Your points are straightforward, with a parsimony of logic that even a...well, your opponent understood.

1 change point, 13 more needed to reach level 14.

Diplomacy has increased to 13!

You succeeded in a Diplomacy challenge!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Opportunities

Chance, or else another turn of fate's wheel

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Kingspear Docks

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A rough place, as docks often are. Small boats come and go, as well as the occasional ship.

Always

Always


Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you. Thankfully, yours are keen to be honed.

Opportunities

Chance, or else another turn of fate's wheel

Birdwatching

A modest challenge

Clouds of fowl flit and fly,resting on where they can. Spotting the differences of kind and species is an essential test of sense, attention, and memory.

Sailor's Carves

A tough challenge

Sailors have a habit of whittling symbols and pictograms onto any surface that can hold their knife's mark. Interpreting and Understanding them is another matter entirely.

            10
            You need Perception 10 (you have 11)

            10
            Unlocked with Perception 10 - you have 11

Learning the lines of ships

A high-risk challenge

Every boat, ship and craft has a make and model that reveals its nature to the skilled eye.  Discerning a ship at a distance or under cover of night can make for arduous practice.

            20
            You need Perception 20 (you have 11)

            20
            Unlocked with Perception 20 - you have 11


Always

Always


Monsters and warnings

Sailor's Carves

A tough challenge

Carves warn of ship-long serpents that swim through the air. Blood and betrayal waits in Shellwind Bay. A cursed treasure lies buried in Shoefalls. These are dark stories you've uncovered.

8 change points, 4 more needed to reach level 12.

Perception is increasing...

Perception 11 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

0 change points, 2 more needed to reach level 2.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Opportunities

Chance, or else another turn of fate's wheel

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Cut Duck

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Talk over a chipped mug

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears. Perhaps she's heard something of note.

Always

Always

Ask if she's heard any rumours

A chancy challenge

A certain inclination of the head. A solitary raised eyebrow. A pointed look. What has she heard?


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Nightmares.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Always

Always


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes. She rubs down mugs and glasses as she survey's her bustling common room. The Cut Duck always has someone drinking, no matter the hour of day.

Always

Always

A cheap, rough drink

A Drink to Pass the Time

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Grog, or ale, or rough cask for the truly poor or suecidedly adventurous.

Harder fare

Short mugs replace glass shot glasses in less-than-respectable establishments. Their contents varies between rotgut and outright poison.

For several gleaming flans, the barkeep will produce a glass bottle with an indescribable label, though she promises you it's a deal at what she's asking.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Opportunities

Chance, or else another turn of fate's wheel

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Always

Always


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Opportunities

Chance, or else another turn of fate's wheel

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Opportunities

Chance, or else another turn of fate's wheel

Shout!

A chancy challenge

Surely, this beast will understand you.

Attack!

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.

            1
            You need 1 x Olde Tongue  (you have 0)

            1
            Unlocked with 1 x Olde Tongue


Always

Always


Recognition

Shout!

A chancy challenge

Surely, this beast will understand you.

It turns and looks at you, You see intelligence deep and vast in the beasts fiery gaze. It blinks and its eyes are turned to oak. A wretched neigh curdles from its maw, carrying you to an abrupt waking.

4 change points, 10 more needed to reach level 14.

Diplomacy is increasing...

You succeeded in a Diplomacy challenge! (Risky challenges mean you learn more.)

1 change point, 3 more needed to reach level 4.

Dreaming about: Oaken Eyes is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Opportunities

Chance, or else another turn of fate's wheel

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Shout!

A chancy challenge

Surely, this beast will understand you.

Attack!

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


Always

Always

A Dream of a Nightmare

Unlocked with Dreaming about: Oaken Eyes 2 - you have 3

You stand at the helm of a shadowy barque...


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears. Perhaps she's heard something of note.

Always

Always

Ask if she's heard any rumours

A chancy challenge

A certain inclination of the head. A solitary raised eyebrow. A pointed look. What has she heard?


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


The Cut Duck

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Step forward

This way will carry you along, away from the shadowy barque.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Drink to Pass the Time

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes. She rubs down mugs and glasses as she survey's her bustling common room. The Cut Duck always has someone drinking, no matter the hour of day.

Always

Always

A cheap, rough drink

Grog, or ale, or rough cask for the truly poor or suecidedly adventurous.

Harder fare

Short mugs replace glass shot glasses in less-than-respectable establishments. Their contents varies between rotgut and outright poison.

For several gleaming flans, the barkeep will produce a glass bottle with an indescribable label, though she promises you it's a deal at what she's asking.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Shout!

A chancy challenge

Surely, this beast will understand you.

Attack!

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.


Always

Always


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Shout!

A chancy challenge

Surely, this beast will understand you.

7 change points, 7 more needed to reach level 14.

Diplomacy is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Listen to the wind

Luck

Watch for the fall of a card.


Head outside

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Opportunities

Chance, or else another turn of fate's wheel

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream of a Fiery Path

The nightmare's flames course through the air, freezing in place as they tumble down through the eternal twilight into a misty sky, a burning comet through the otherwise still quietness. You reach out and the flames flatten under your your fingers becoming a rich tapestry woven with silken threads of gold and ruby.

Opportunities

Chance, or else another turn of fate's wheel

Step forward

This way will carry you along, away from the shadowy barque.


Always

Always


Talk over a chipped mug

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears. Perhaps she's heard something of note.

Always

Always

Ask if she's heard any rumours

A chancy challenge

A certain inclination of the head. A solitary raised eyebrow. A pointed look. What has she heard?


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Always

Always


Head outside

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Kingspear Temple

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.