Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

A Tramp in the Streets

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle...

The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence...

A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language...

An Inviting Dinner

Unlocked with Inviting Invitation 2 - you have 2

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to...

Exercise

Training, straining, and challenging adversity can lead one to an improved state...

The Dockmaster's Purse

; you must be in Kingspear Docks to play this card.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear...


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


An Inviting Dinner

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to. Your past lends well to singular matter." The Governor's eyes twinkle as a boiled potato carved to resemble a rose bud is precisely speared with a silver fork.

Give a stiff nod

Respectful acceptance is one of many types of brisk nods you recall your parents teaching you for use in polite company.

Give a polite smirk

Of course you're well suited. How could one of your family NOT be well-suited?

Unlocked when Once, a merchant child is:

Give a casual shrug

Could be true, could be true...


Opportunities

Chance, or else another turn of fate's wheel

An Inviting Delivery

Unlocked when A captain of the skies is:

; Unlocked with

A grubby urchin finds you and tugs on your pockets...

Always

Always

A Dream of a Steering Wheel

It stands alone, turning under no direction, following the currents beneath the shadowed barque's hull...


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

A tough challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Opportunities

Chance, or else another turn of fate's wheel

Playing with coins

A high-risk challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Edge work

A high-risk challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

            20
            You need Stealth 20 (you have 8)

            20
            Unlocked with Stealth 20 - you have 8

Cheat at cards

A high-risk challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.

            10
            You need Stealth 10 (you have 8)

            5
            You need 5 x Brass Coins  (you have 0)

            10
            Unlocked with Stealth 10 - you have 8

            5
            Unlocked with 5 x Brass Coins


Mumbles and change

A Tramp's Fortunes

A tough challenge

The Flush Tramp mumbles in his sleep as you fish out the source of the soft clinking in his pocket before briskly hurrying away.

4 change points, 3 more needed to reach level 7.

Stealth is increasing...

You succeeded in a Stealth challenge! (Risky challenges mean you learn more.)

The most common of coins, stamped with the King's mark.

You've gained 12 x Brass Coins (new total 42).


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Dropped

Playing with coins

A high-risk challenge

Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

The sharp ring of metal against wood pulls you out of your concentration, the clang that sounds whenever a coin slips out of grasp and tumbles to the table's surface.

5 change points, 4 more needed to reach level 9.

Stealth is increasing...

Stealth 8 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

A matter of rhetoric

Elocution can only take one so far without practice...


A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes...

Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears...

A night in the common room

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women...

Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets...

Always

Always

A Tramp in the Streets

; you must be in Kingspear Streets to play this card.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A matter of rhetoric

Elocution can only take one so far without practice.

Argue against a fool

A very chancy challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A high-risk challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

            10
            You need Diplomacy 10 (you have 7)

            10
            Unlocked with Diplomacy 10 - you have 7

Argue against a drunk fool

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.

            20
            You need Diplomacy 20 (you have 7)

            20
            Unlocked with Diplomacy 20 - you have 7


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Consider the wall...

Argue against a fool

A very chancy challenge

A matter of rhetoric

Elocution can only take one so far without practice.

They say you shouldn't, but perhaps you can learn a thing or two.

You've never thought about the political ramifications of bricks like that before...wait, that's not the point! Your attempts to get your arguments across flounders like a suffocating quail.

7 change points, 1 more needed to reach level 8.

Diplomacy is increasing...

Diplomacy 7 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream of an Empty Ship

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you.

Opportunities

Chance, or else another turn of fate's wheel

Sounds below deck

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Through the galley hatchway comes unfamiliar sounds. But of what?

Look to the sky

Luck

Watch for the fall of a card.

Clouds part above the ship's crow's nest.


Always

Always


Into shadow

Sounds below deck

Luck

Watch for the fall of a card.

leading you toward darkness, snorting, stamping, champing

You were unlucky. Better luck next time...

0 change points, 3 more needed to reach level 3.

Dreaming about: Oaken Eyes has increased to 2!

1 change point, 1 more needed to reach level 2.

Nightmares is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

A Dream about a Shrine

Unlocked with Dreaming about: Whispering Wind 3 - you have 3

At the peak of the mountain sits a rudimentary shrine...


Merchant of Arms

A woman bound in rippling muscles shouts her wares to those who pass. Arms and armaments for sale, for those who have the brass, silver, and gold.


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.

            10
            You need 10 x Brass Coins  (you have 0)

            10
            Unlocked with 10 x Brass Coins


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always


Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

To the streets

Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Time to finish up your drink and head out.


An Inviting Dinner

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to. Your past lends well to singular matter." The Governor's eyes twinkle as a boiled potato carved to resemble a rose bud is precisely speared with a silver fork.

Give a stiff nod

Respectful acceptance is one of many types of brisk nods you recall your parents teaching you for use in polite company.

Give a polite smirk

Of course you're well suited. How could one of your family NOT be well-suited?

Give a casual shrug

Could be true, could be true...


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

            100
            You need 100 x Silver Flan  (you have 0)

            100
            Unlocked with 100 x Silver Flan

"Flans?"

(This will change your Brass Coins to Silver Flans)

            100
            You need 100 x Brass Coins  (you have 42)

            100
            Unlocked with 100 x Brass Coins  - you have 42

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

            10
            You need 10 x Gold Pieces  (you have 0)

            10
            Unlocked with 10 x Gold Pieces

"Need some coins?"

(This will change your Silver Flans to Brass Coins)

            10
            You need 10 x Silver Flan  (you have 0)

            10
            Unlocked with 10 x Silver Flan


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

            20
            You need Attack 20 (you have 5)

            20
            Unlocked with Attack 20 - you have 5

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.

            10
            You need Attack 10 (you have 5)

            10
            Unlocked with Attack 10 - you have 5


Always

Always


A Dream about a Shrine

At the peak of the mountain sits a rudimentary shrine. The fetish sitting on the stone shelf looks worn and ancient. Its figure is comforting, each smooth curve feeling like a loving hug. Scraps of whispers dance around you on the summit.

Stay away

Better to sit and reflect than rush in.

Inspect the shrine

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

inspect


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


mark

Inspect the shrine

Luck

Watch for the fall of a card.

inspect

mark

1 change point, 3 more needed to reach level 4.

Nightmares is increasing...

Dreaming about: Whispering Wind is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

0 change points, 2 more needed to reach level 2.

Nightmares is dropping...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Opportunities

Chance, or else another turn of fate's wheel

A Tramp's Fortunes

A tough challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Kingspear Docks

A rough place, as docks often are. Small boats come and go, as well as the occasional ship.

Always

Always


A matter of rhetoric

Elocution can only take one so far without practice.

Argue against a fool

A very chancy challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A high-risk challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

Argue against a drunk fool

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.


Always

Always


A simple victory

Argue against a fool

A very chancy challenge

Your points are straightforward, with a parsimony of logic that even a...well, your opponent understood.

2 change points, 7 more needed to reach level 9.

Diplomacy has increased to 8!

You succeeded in a Diplomacy challenge! (Risky challenges mean you learn more.)


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


Kingspear Temple

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


An Inviting Dinner

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to. Your past lends well to singular matter." The Governor's eyes twinkle as a boiled potato carved to resemble a rose bud is precisely speared with a silver fork.

Give a stiff nod

Respectful acceptance is one of many types of brisk nods you recall your parents teaching you for use in polite company.

Give a polite smirk

Of course you're well suited. How could one of your family NOT be well-suited?

Give a casual shrug

Could be true, could be true...


A Dream about a Shrine

At the peak of the mountain sits a rudimentary shrine. The fetish sitting on the stone shelf looks worn and ancient. Its figure is comforting, each smooth curve feeling like a loving hug. Scraps of whispers dance around you on the summit.

Stay away

Better to sit and reflect than rush in.

Inspect the shrine

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

inspect


Always

Always


Still wind

Stay away

Better to sit and reflect than rush in.

The wind quiets, and the whispers die soft, silky deaths. There is peace to be found here, at the top of all skies.

0 change points, 4 more needed to reach level 4.

Nightmares is dropping...

2 change points, 2 more needed to reach level 4.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

"Flans?"

(This will change your Brass Coins to Silver Flans)

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

"Need some coins?"

(This will change your Silver Flans to Brass Coins)


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


Always

Always


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

2 change points, 1 more needed to reach level 3.

Nightmares has dropped to 2!


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


A Dream about a Shrine

At the peak of the mountain sits a rudimentary shrine. The fetish sitting on the stone shelf looks worn and ancient. Its figure is comforting, each smooth curve feeling like a loving hug. Scraps of whispers dance around you on the summit.

Stay away

Better to sit and reflect than rush in.

Inspect the shrine

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

inspect


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


mark

Inspect the shrine

Luck

Watch for the fall of a card.

inspect

mark

Nightmares has increased to 3!

3 change points, 1 more needed to reach level 4.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentlewoman of Quality

A woman to remember, to be sure...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Opportunities

Chance, or else another turn of fate's wheel

A Tramp's Fortunes

A tough challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Playing with coins

A high-risk challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Edge work

A high-risk challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

Cheat at cards

A high-risk challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.


Always

Always


Dropped

Playing with coins

A high-risk challenge

The sharp ring of metal against wood pulls you out of your concentration, the clang that sounds whenever a coin slips out of grasp and tumbles to the table's surface.

8 change points, 1 more needed to reach level 9.

Stealth is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.


The Cut Duck

Always

Always


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.


A night in the common room

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


Always

Always


Kingspear Docks

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A rough place, as docks often are. Small boats come and go, as well as the occasional ship.

Always

Always


A night in the common room

Always

Always


Always

Always


A night in the common room

Always


An Inviting Dinner

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to. Your past lends well to singular matter." The Governor's eyes twinkle as a boiled potato carved to resemble a rose bud is precisely speared with a silver fork.

Give a stiff nod

Respectful acceptance is one of many types of brisk nods you recall your parents teaching you for use in polite company.

Give a polite smirk

Of course you're well suited. How could one of your family NOT be well-suited?

Give a casual shrug

Could be true, could be true...


Always

Always


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Always

Always


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

"Flans?"

(This will change your Brass Coins to Silver Flans)

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

"Need some coins?"

(This will change your Silver Flans to Brass Coins)


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A night in the common room

Always


Kingspear Temple

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


Always

Always


A night in the common room

Always


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Always

Always


A night in the common room

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


A night in the common room

Always


A Tramp in the Streets

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

Stealth

How quick, how quiet, and how the shadows stick to you.

A tough challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Always

Always


A night in the common room

Always


Always

Always


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

Attack

Your fists, your steel, your fire. This is how well you fight.

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


An Inviting Dinner

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to. Your past lends well to singular matter." The Governor's eyes twinkle as a boiled potato carved to resemble a rose bud is precisely speared with a silver fork.

Give a stiff nod

Respectful acceptance is one of many types of brisk nods you recall your parents teaching you for use in polite company.

Give a polite smirk

Of course you're well suited. How could one of your family NOT be well-suited?

Give a casual shrug

Could be true, could be true...


A night in the common room

Always

Always


Always

Always


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

"Flans?"

(This will change your Brass Coins to Silver Flans)

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

"Need some coins?"

(This will change your Silver Flans to Brass Coins)


A night in the common room

Always

Always


Always

Always


Kingspear Docks

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A rough place, as docks often are. Small boats come and go, as well as the occasional ship.

Always

Always


A night in the common room

Always

Always


Always

Always


A night in the common room

Always


A Tramp in the Streets

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

Stealth

How quick, how quiet, and how the shadows stick to you.

A tough challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Always

Always


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


An Inviting Dinner

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to. Your past lends well to singular matter." The Governor's eyes twinkle as a boiled potato carved to resemble a rose bud is precisely speared with a silver fork.

Opportunities

Chance, or else another turn of fate's wheel

Give a stiff nod

Respectful acceptance is one of many types of brisk nods you recall your parents teaching you for use in polite company.

Give a polite smirk

Of course you're well suited. How could one of your family NOT be well-suited?

Give a casual shrug

Could be true, could be true...


Always

Always


A night in the common room

Always


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

Attack

Your fists, your steel, your fire. This is how well you fight.

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


A night in the common room

Always


Always

Always


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

"Flans?"

(This will change your Brass Coins to Silver Flans)

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

"Need some coins?"

(This will change your Silver Flans to Brass Coins)


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


A matter of rhetoric

Elocution can only take one so far without practice.

Argue against a fool

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A very chancy challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A high-risk challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

            10
            You need Diplomacy 10 (you have 8)

            10
            Unlocked with Diplomacy 10 - you have 8

Argue against a drunk fool

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.

            20
            You need Diplomacy 20 (you have 8)

            20
            Unlocked with Diplomacy 20 - you have 8


Always

Always


Consider the wall...

Argue against a fool

A very chancy challenge

You've never thought about the political ramifications of bricks like that before...wait, that's not the point! Your attempts to get your arguments across flounders like a suffocating quail.

3 change points, 6 more needed to reach level 9.

Diplomacy is increasing...

Diplomacy 8 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


Kingspear Temple

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always

Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral...


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


A night in the common room

Always

Always


Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


A night in the common room

Always

Always


Always

Always


A night in the common room

Always


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

"Flans?"

(This will change your Brass Coins to Silver Flans)

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

"Need some coins?"

(This will change your Silver Flans to Brass Coins)


Always

Always


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


Kingspear Docks

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A rough place, as docks often are. Small boats come and go, as well as the occasional ship.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A night in the common room

Always


A Tramp in the Streets

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

Stealth

How quick, how quiet, and how the shadows stick to you.

A tough challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


Always

Always


A night in the common room

Always


Always

Always


An Inviting Dinner

"It has come to my attention," the Governor says halfway through the second course, "that you are--or would be--well-suited to a specific task I need tended to. Your past lends well to singular matter." The Governor's eyes twinkle as a boiled potato carved to resemble a rose bud is precisely speared with a silver fork.

Give a stiff nod

Respectful acceptance is one of many types of brisk nods you recall your parents teaching you for use in polite company.

Give a polite smirk

Of course you're well suited. How could one of your family NOT be well-suited?

Give a casual shrug

Could be true, could be true...


A night in the common room

Always

Always


Always

Always


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


A night in the common room

Always

Always


Always

Always


The Dockmaster's Purse

Kingspear Docks

The bustling edge of Kingspear, racked with three levels of wooden docks crawling down the mountain face. The busiest, and probably the most dangerous and profitable place in town.

An oily old man sits in a small shack with a wide ledger spread across his knobbly knees, its pages stained and smudged with wear. Leaning against the side of his shack is a large, well-proportioned guard who watches you with a lazy smirk.

"Pieces?"

(This will change your Silver Flans to Gold Pieces)

"Flans?"

(This will change your Brass Coins to Silver Flans)

"Need some flans?"

(This will change your Gold Pieces to Silver Flans)

"Need some coins?"

(This will change your Silver Flans to Brass Coins)


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Give a casual shrug

Could be true, could be true...


A night in the common room

Always

Always


Always

Always


A night in the common room

Always


Always

Always


A night in the common room

Always


Kingspear Temple

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


Always

Always


A night in the common room

Always


Always

Always


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

Attack

Your fists, your steel, your fire. This is how well you fight.

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


A night in the common room

Always


Always

Always


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A high-risk challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


A night in the common room

Always

Always


Always

Always


A Tramp in the Streets

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

Stealth

How quick, how quiet, and how the shadows stick to you.

A tough challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


A night in the common room

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

A pile of stripped mattresses, a tin roof overhead, and the collected stench of tired men and women.

Always

Always

A place to rest

For a few pieces of brass, you can collapse in common room upstairs. At your own risk and security, of course.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


A night in the common room

Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.


Always

Always


Light Wind

A breeze curls around your feet, snaking its way around you in a quick spiral. For a breath, you hear the wind as you did when you were a child.

Enjoy the sun

Pause for a moment and feel the wind passing.


Talk over a chipped mug

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears. Perhaps she's heard something of note.

Always

Always

Ask if she's heard any rumours

A very chancy challenge

A certain inclination of the head. A solitary raised eyebrow. A pointed look. What has she heard?


Calm and peace

The breeze comes and goes, rising and falling as a steady wave would roll in and out to shore. On this spire, in this small moment, you feel the wind's kindness and your mind finds a quiet place where it can alight, at least for a moment.

2 change points, 1 more needed to reach level 3.

Nightmares has dropped to 2!