The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


A Tramp in the Streets

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Opportunities

Chance, or else another turn of fate's wheel

A Tramp's Fortunes

Stealth

How quick, how quiet, and how the shadows stick to you.

A very chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Hidden fortune

A Tramp's Fortunes

A very chancy challenge

A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

Tucked away in the Tramp's back pocket is a crumpled envelope that has seen more than some wear. You pocket it with a wry smile.

8 change points, 1 more needed to reach level 9.

Stealth is increasing...

You succeeded in a Stealth challenge! (Risky challenges mean you learn more.)

You now have 1 x Incredible Indication.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

A Drink to Pass the Time

Kegs, casks, and bottles sit neatly behind the barkeep's strong arms and sharp eyes...

Talk over a chipped mug

The Cut Duck's barkeep is a weathered woman with an even temper, sharp words and sharper ears...

Head outside

Kingspear isn't a big town, but it's as quaint as a rural farming village gets...

Always

Always

A Tramp in the Streets

; you must be in Kingspear Streets to play this card.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle...

Exercise

Training, straining, and challenging adversity can lead one to an improved state...

A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language...

The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence...


Always

Always

A Dream About a Wind

You dream you are standing on top of a mountain spire...


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Tall Tale

Well, I heard that, but did you hear...

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Pea soup fog

a dust fog rolls into town. the air is strewn with swirling red-yellow dust ripped off the sides of the spires.

Opportunities

Chance, or else another turn of fate's wheel

Squinted eyes

Shame you still have things to get done.

go for a walk

You've got protection. What better time for a walk?

            1
            You need 1 x Smoked Goggles  (you have 0)

            1
            Unlocked with 1 x Smoked Goggles


An Inviting Delivery

Unlocked when A captain of the skies is:

; Unlocked with

A grubby urchin finds you and tugs on your pockets...

Always

Always


sand in the eyes

you squint as best you can, Shielding your face with your hands and arms. you get where you were going, only now your exposed skin stings and you you're scratchy red.

0 change points, 4 more needed to reach level 4.

Wounds has increased to 3!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Always

Always


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always

A matter of rhetoric

Elocution can only take one so far without practice...


Always

Always


Head outside

Always


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

            20
            You need Attack 20 (you have 5)

            20
            Unlocked with Attack 20 - you have 5

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.

            10
            You need Attack 10 (you have 5)

            10
            Unlocked with Attack 10 - you have 5


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Pea soup fog

a dust fog rolls into town. the air is strewn with swirling red-yellow dust ripped off the sides of the spires.

Squinted eyes

Shame you still have things to get done.

go for a walk

You've got protection. What better time for a walk?


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


sand in the eyes

you squint as best you can, Shielding your face with your hands and arms. you get where you were going, only now your exposed skin stings and you you're scratchy red.

1 change point, 3 more needed to reach level 4.

Wounds is increasing...


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always

Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public...


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Tall Tale

Well, I heard that, but did you hear...

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Opportunities

Chance, or else another turn of fate's wheel

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Always

Always


Always

Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you...


An Inviting Delivery

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A grubby urchin finds you and tugs on your pockets. He holds out a sealed letter and demands a silver flan in return.

Always

Always

Haggle the urchin

A straightforward challenge

A flan? Ridiculous. The urchin will take a few brass at best, and only if the letter is of note.

Threaten the urchin

A chancy challenge

A threatening glower and a crack of the knuckles as you stretch your hands should do the trick.


Always

Always


Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Playing with coins

Stealth

How quick, how quiet, and how the shadows stick to you.

A high-risk challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Edge work

A high-risk challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

            20
            You need Stealth 20 (you have 8)

            20
            Unlocked with Stealth 20 - you have 8

Cheat at cards

A high-risk challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.

            10
            You need Stealth 10 (you have 8)

            5
            You need 5 x Brass Coins  (you have 42)

            10
            Unlocked with Stealth 10 - you have 8

            5
            Unlocked with 5 x Brass Coins  - you have 42


An Inviting Delivery

Always

Always

Haggle the urchin

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A straightforward challenge

Threaten the urchin

Attack

Your fists, your steel, your fire. This is how well you fight.

A chancy challenge


Vanished

Playing with coins

A high-risk challenge

The coin disappears in a flourish of fingers, reappearing with a snap. You're getting the hang of this.

4 change points, 6 more needed to reach level 10.

Stealth has increased to 9!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Incredible Indication

Could be, could be...but that simply could not be credible.

Tall tales, stories, and sometimes secrets.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Opportunities

Chance, or else another turn of fate's wheel

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


A matter of rhetoric

Elocution can only take one so far without practice.

Argue against a fool

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A modest challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A tough challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

            10
            You need Diplomacy 10 (you have 11)

            10
            Unlocked with Diplomacy 10 - you have 11

Argue against a drunk fool

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.

            20
            You need Diplomacy 20 (you have 11)

            20
            Unlocked with Diplomacy 20 - you have 11


Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you. Thankfully, yours are keen to be honed.

Birdwatching

A very chancy challenge

Clouds of fowl flit and fly,resting on where they can. Spotting the differences of kind and species is an essential test of sense, attention, and memory.

Sailor's Carves

A high-risk challenge

Sailors have a habit of whittling symbols and pictograms onto any surface that can hold their knife's mark. Interpreting and Understanding them is another matter entirely.

            10
            You need Perception 10 (you have 8)

            10
            Unlocked with Perception 10 - you have 8

Learning the lines of ships

A high-risk challenge

Every boat, ship and craft has a make and model that reveals its nature to the skilled eye.  Discerning a ship at a distance or under cover of night can make for arduous practice.

            20
            You need Perception 20 (you have 8)

            20
            Unlocked with Perception 20 - you have 8


Fluent Persuasion

Argue against a drunk

A tough challenge

Your feats of logic confound the demure rebuttal of your opponent. The fourth tumbler certainly didn't do them any help.

8 change points, 4 more needed to reach level 12.

Diplomacy is increasing...

You succeeded in a Diplomacy challenge! (Risky challenges mean you learn more.)


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


It's a...flying...bird.

Birdwatching

A very chancy challenge

Spotting odd sights

It takes a sharp eye to spot the intricacies and details around you. Thankfully, yours are keen to be honed.

Clouds of fowl flit and fly,resting on where they can. Spotting the differences of kind and species is an essential test of sense, attention, and memory.

It's small. And fast. Darting-like. Had wings. What you catch doesn't help narrow the field much.

2 change points, 7 more needed to reach level 9.

Perception is increasing...

Perception 8 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

Stealth

How quick, how quiet, and how the shadows stick to you.

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Opportunities

Chance, or else another turn of fate's wheel

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.

Opportunities

Chance, or else another turn of fate's wheel

Stay out of the sun

A good day to stay indoors. or nap. Or get a drink. Anything that keeps you out of the sun, really.


Parching sun

You feel like a lizard as you spend as little time as you can outside. You are reminded of those sailors with weathered, leathery skin tanned darker than their belts.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Parching sun

Stay out of the sun

Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Rumours

Tall Tale

Well, I heard that, but did you hear...

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Opportunities

Chance, or else another turn of fate's wheel

Shout!

A tough challenge

Surely, this beast will understand you.

Attack!

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.

            1
            You need 1 x Olde Tongue  (you have 0)

            1
            Unlocked with 1 x Olde Tongue


Always

Always


Recognition

Shout!

A tough challenge

Surely, this beast will understand you.

It turns and looks at you, You see intelligence deep and vast in the beasts fiery gaze. It blinks and its eyes are turned to oak. A wretched neigh curdles from its maw, carrying you to an abrupt waking.

9 change points, 1 more needed to reach level 10.

Diplomacy is increasing...

0 change points, 4 more needed to reach level 4.

Dreaming about: Oaken Eyes has increased to 3!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A matter of rhetoric

Elocution can only take one so far without practice.

Opportunities

Chance, or else another turn of fate's wheel

Argue against a fool

A modest challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A tough challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

Argue against a drunk fool

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.


Always

Always


A Loquacious Lush

Argue against a drunk

A tough challenge

You clearly haven't dwelt on the subject with the same tenacity as your opponent. Their argument clips and sways in the air, cutting your carefully structured points to pieces. Rumours of this will unfortunately follow.

10 change points, 2 more needed to reach level 12.

Diplomacy is increasing...

Diplomacy 11 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

1 change point, 2 more needed to reach level 3.

Scandal is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Opportunities

Chance, or else another turn of fate's wheel

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Always

Always


An Inviting Delivery

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A grubby urchin finds you and tugs on your pockets. He holds out a sealed letter and demands a silver flan in return.

Always

Always

Haggle the urchin

A straightforward challenge

A flan? Ridiculous. The urchin will take a few brass at best, and only if the letter is of note.

Threaten the urchin

A chancy challenge

A threatening glower and a crack of the knuckles as you stretch your hands should do the trick.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Playing with coins

A high-risk challenge

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

Edge work

A high-risk challenge

A pocket knife, a razor, or an edge by any name. A cut purse and a split pocket. Sometimes, all it takes is a quick, precise cut to part someone from their gold.

            20
            You need Stealth 20 (you have 9)

            20
            Unlocked with Stealth 20 - you have 9

Cheat at cards

A high-risk challenge

You can find a card game in almost every tavern, bar and pub spread across the skies. Being able to steer the direction of those games would be a valuable skill.

            10
            You need Stealth 10 (you have 9)

            5
            You need 5 x Brass Coins  (you have 42)

            10
            Unlocked with Stealth 10 - you have 9

            5
            Unlocked with 5 x Brass Coins  - you have 42


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Dropped

Playing with coins

A high-risk challenge

Coins, Cards and Sharp Bits

Slight of hand requires practice, mostly in private and often in public.

Palming, pinching, rolling, flipping. Dexterity must be kept sharp, and the revolution of a brass coin, a silver flan or even a gold piece, is invaluable practice.

The sharp ring of metal against wood pulls you out of your concentration, the clang that sounds whenever a coin slips out of grasp and tumbles to the table's surface.

7 change points, 3 more needed to reach level 10.

Stealth is increasing...

Stealth 9 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


An Inviting Delivery

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A grubby urchin finds you and tugs on your pockets. He holds out a sealed letter and demands a silver flan in return.

Always

Always

Haggle the urchin

A straightforward challenge

A flan? Ridiculous. The urchin will take a few brass at best, and only if the letter is of note.

Threaten the urchin

A chancy challenge

A threatening glower and a crack of the knuckles as you stretch your hands should do the trick.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always

Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain...

A Dream of an Empty Ship

Unlocked with Dreaming about: Oaken Eyes 1 - you have 1

You stand at the helm of a shadowy barque...


Always

Always


An Inviting Delivery

Always

Haggle the urchin

A straightforward challenge

Threaten the urchin

A chancy challenge


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


Always

Always


An Inviting Delivery

Always

Haggle the urchin

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A straightforward challenge

Threaten the urchin

Attack

Your fists, your steel, your fire. This is how well you fight.

A chancy challenge


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Tramp in the Streets

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


An Inviting Delivery

A grubby urchin finds you and tugs on your pockets. He holds out a sealed letter and demands a silver flan in return.

Always

Always

Haggle the urchin

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A straightforward challenge

A flan? Ridiculous. The urchin will take a few brass at best, and only if the letter is of note.

Threaten the urchin

Attack

Your fists, your steel, your fire. This is how well you fight.

A chancy challenge

A threatening glower and a crack of the knuckles as you stretch your hands should do the trick.


Always

Always


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


An Inviting Delivery

Always

Always

Haggle the urchin

A straightforward challenge

Threaten the urchin

A chancy challenge


Always

Always


An Inviting Delivery

Always

Haggle the urchin

A straightforward challenge

Threaten the urchin

A chancy challenge


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


Always

Always


An Inviting Delivery

Always

Haggle the urchin

A straightforward challenge

Threaten the urchin

A chancy challenge


Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.

Stay out of the sun

A good day to stay indoors. or nap. Or get a drink. Anything that keeps you out of the sun, really.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Parching sun

You feel like a lizard as you spend as little time as you can outside. You are reminded of those sailors with weathered, leathery skin tanned darker than their belts.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Head

Things that go on top.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Damp clothes and a few wet spots

Duck out of the rain

Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

It's coming down, and there's no telling how long the shower will last. Best to find cover.

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Always


The Madam's Dilemna

The Ushuan Madam approaches you and asks for your confidence. "It is a matter of some discretion," she whispers in lurid musical tones from behind her veil, "but if you return what was taken from me, I shall speak to those sharp ears I know of your worth."

Accept the Madam's request

The Ushuan Magi always repay their debts, though often in unforeseen ways. Helping any of them can often go a long way to securing success in such wild and dangerous skies.

Politely decline

This is not the sort of work you like to take on.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


A Dream of an Empty Ship

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you.

Sounds below deck

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Through the galley hatchway comes unfamiliar sounds. But of what?

Look to the sky

Luck

Watch for the fall of a card.

Clouds part above the ship's crow's nest.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Into shadow

Sounds below deck

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

A Dream of an Empty Ship

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you.

Through the galley hatchway comes unfamiliar sounds. But of what?

leading you toward darkness, snorting, stamping, champing

You were unlucky. Better luck next time...

0 change points, 3 more needed to reach level 3.

Dreaming about: Oaken Eyes has increased to 2!

1 change point, 1 more needed to reach level 2.

Nightmares is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Kingspear Temple

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

Simple fishers have simple faiths. Whatever they are, folk congregate here to make their prayers and find their peace.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Rumours

Tall Tale

Well, I heard that, but did you hear...

A Gentlewoman of Quality

A woman to remember, to be sure...


A Man of the Cloth

The Wandering Priest is a man of dark countenance and sunny language. He leans against a rain barrel, smoking a crooked cigarette, smiling up at the blue sky. He wears a neat blue vest over a shirt adorned with small holy symbols on the cuffs and collar. His ragged black hair falls to his shoulders. He introduces himself as a priest to all faiths, though behind his hand he admits that he worships Lyanhk.

Ask what he's heard

A tough challenge

This Wandering Priest looks windswept and worldly. He'll definitely have a word or two to spare.

Introduce yourself

Offer a hand and a name. Maybe make a friend.


A Dream of an Empty Ship

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you.

Sounds below deck

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Through the galley hatchway comes unfamiliar sounds. But of what?

Look to the sky

Luck

Watch for the fall of a card.

Clouds part above the ship's crow's nest.


Always

Always


Into shadow

Sounds below deck

Luck

Watch for the fall of a card.

leading you toward darkness, snorting, stamping, champing

1 change point, 2 more needed to reach level 3.

Dreaming about: Oaken Eyes is increasing...

Nightmares has increased to 2!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Kingspear Docks

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A rough place, as docks often are. Small boats come and go, as well as the occasional ship.

Always

Always


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Rumours

Tall Tale

Well, I heard that, but did you hear...

A Gentlewoman of Quality

A woman to remember, to be sure...


A Tramp in the Streets

You heard the Flush Tramp boasting of his fortunes before he disappeared into a bottle. Maybe some of his fortunes are still tucked away on him?

A Tramp's Fortunes

A chancy challenge

The Flush Tramp is a good sort, but certainly doesn't keep a close eye on his coins. His crumpled form lies in a lump in the gutter, and if you're quick there might be something good tucked away in his pockets.


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Shout!

A very chancy challenge

Surely, this beast will understand you.

Attack!

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.


Always

Always


"Stop!"

Shout!

A very chancy challenge

Surely, this beast will understand you.

Your shout echoes off the sails as though they were carved from marble. The nightmare snorts, smoke curling from its nostrils. It trots across the deck until it is towering over you. You can feel the rank heat coming off of its hide, its stench overpowering like bubbling pitch. In one sudden motion, it snaps its head forward, its teeth closing onto you--you wake up rubbing your sore and bruised neck.

11 change points, 1 more needed to reach level 12.

Diplomacy is increasing...

2 change points, 1 more needed to reach level 3.

Nightmares is increasing...

0 change points, 7 more needed to reach level 7.

Wounds has increased to 6!


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream About a Wind

You dream you are standing on top of a mountain spire. Wind swirls around you, almost lifting you into the air. You feel the sun grow cold. Clouds streak across the blue sky above in fat corkscrews. Something whistles in the sky around you.

Opportunities

Chance, or else another turn of fate's wheel

Listen to the wind

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.


Always

Always


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Exercise

Training, straining, and challenging adversity can lead one to an improved state. You'll gain a few scars at the very least.

Brawl

An almost impossible challenge

There're always people looking to scrape their knuckles and blow off some steam.Taking on all challengers can have both beneficial and disastrous health effects.

Training

A high-risk challenge

Sweat and pain forge sailors, as well as merchants and land lubbers alike. Basic fitness, climbing, running, and martial training should offset the more decadent elements of your lifestyle.

Cliff climbing

A high-risk challenge

Climbing is an elementary part of life for anyone lives in more rural settlements, where the hillsides are sheer and the handholds are short and sharp. Most captains won't let you up into the rigging until you've scaled a spire.


You head out to the wide, dirt roads of Kingspear.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Dry Heat

A dry, dusty day. Cracked puddles crunch underfoot. Large hats and poorly constructed parasols make their appearance.

Stay out of the sun

A good day to stay indoors. or nap. Or get a drink. Anything that keeps you out of the sun, really.


An Inviting Delivery

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

A grubby urchin finds you and tugs on your pockets. He holds out a sealed letter and demands a silver flan in return.

Always

Always

Haggle the urchin

A straightforward challenge

A flan? Ridiculous. The urchin will take a few brass at best, and only if the letter is of note.

Threaten the urchin

A chancy challenge

A threatening glower and a crack of the knuckles as you stretch your hands should do the trick.


Parching sun

You feel like a lizard as you spend as little time as you can outside. You are reminded of those sailors with weathered, leathery skin tanned darker than their belts.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


To the Duck

The Cut Duck

Kingspear Streets

A modest fishing village tucked into the Veine spires, Ries.

The roughest dock bar in town. Actually, the only dock bar in town. Have a drink and watch the world go past.

You have moved to a new area: The Cut Duck.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Blustery Day

Strong winds that make timber creak and groan. Stray leaves and bits of scrap tumble past, carried on and up by the fierce breeze.

Opportunities

Chance, or else another turn of fate's wheel

Lean against the wind

Walk into the wind, tall and strong. These are the winds of the sky.


Always

Always


Whipping wind

You hug yourself as the wind pulls at your clothes. The scent of leaves and fresh apples drifts past. The sun warms your skin as the wind licks you with gust after gust, reminding you that there are skies yet unseen by your eyes, soars you have never met, and winds you have never heard howl your name.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Sun showers

The bright sun above dims momentarily, and the clouds open up, pelting you with quick, cool rain.

Duck out of the rain

It's coming down, and there's no telling how long the shower will last. Best to find cover.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Damp clothes and a few wet spots

As quick as it came, the rain halts and the clouds move off, leaving you behind with a bright day, a damp feeling, and the rich scent of earth and clay lingering in the air. You daydream in idle fashion of waterfalls, ponds and the few lakes you have seen.


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


A Dream of a Nightmare

You stand at the helm of a shadowy barque. Mist encroaches on all sides. There is an odd snuffling in the air around you. You turn to find a jet-black steed standing in the middle of the ship's deck. Its mane and tail are trails of flickering fire, red and and orange flames matched in intensity only by the nightmare's burning eyes.

Opportunities

Chance, or else another turn of fate's wheel

Shout!

A tough challenge

Surely, this beast will understand you.

Attack!

A high-risk challenge

Charge the beast.

Speak the Olde words

Open your mouth an reach for them, and they will come.


Always

Always


"Stop!"

Shout!

A tough challenge

Surely, this beast will understand you.

Your shout echoes off the sails as though they were carved from marble. The nightmare snorts, smoke curling from its nostrils. It trots across the deck until it is towering over you. You can feel the rank heat coming off of its hide, its stench overpowering like bubbling pitch. In one sudden motion, it snaps its head forward, its teeth closing onto you--you wake up rubbing your sore and bruised neck.

1 change point, 10 more needed to reach level 11.

Diplomacy has increased to 10!

Diplomacy 9 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

1 change point, 3 more needed to reach level 4.

1 change point, 1 more needed to reach level 2.

Nightmares is increasing...

2 change points, 2 more needed to reach level 4.

Wounds is increasing...


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


A matter of rhetoric

Elocution can only take one so far without practice.

Argue against a fool

A modest challenge

They say you shouldn't, but perhaps you can learn a thing or two.

Argue against a drunk

A tough challenge

You indulge a conversation out of a rather mouthy drunk. Nonsensical at times, sure, but they often approach argument from angles you've never considered.

Argue against a drunk fool

Diplomacy

Your words, your wit, and wiles that lead them to sway.

A high-risk challenge

If you can charm them, than other matters of oration will surely pale in comparison.


Always

Always


Fluent Persuasion

Argue against a drunk

A tough challenge

            10
            You need Diplomacy 10 (you have 12)

            10
            Unlocked with Diplomacy 10 - you have 12

Your feats of logic confound the demure rebuttal of your opponent. The fourth tumbler certainly didn't do them any help.

3 change points, 10 more needed to reach level 13.

Diplomacy has increased to 12!


Head

Things that go on top.

Weapon

Blackgrease Dagger

Not very sharp, but enthusiastic about being used to pry open a door, unlock a chest, or else planted in someone's back.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Tall Tale

Well, I heard that, but did you hear...

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentlewoman of Quality

A woman to remember, to be sure...

Once, a sky fisher

Dangling barbed fishing lines is but one of many skills.

Once, a navy brat

You come from a great history, though it may not be what you would prefer.

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Attack

Your fists, your steel, your fire. This is how well you fight.


Opportunities

Chance, or else another turn of fate's wheel

Always

Always


Head

Things that go on top.

Bruised Tricorne

A cocked wool-felt hat that keeps off the rain and the sun.

Clothing

Roughspun Clothing

Threadbare, and not terribly fashionable, but you're covered.

Well-cut Clothes

Not exactly tailored, but they fit well, and you look like they fit well. That alone stands you apart.

A Gentleperson of Note

You shall be remembered...

Once, a rural farmer

You worked the land, and so the spire worked you.

Once, a merchant child

You were raised with an eye for business; the fall of coins catches your ear.

Diplomacy

Your words, your wit, and wiles that lead them to sway.

Brass Coins

The most common of coins, stamped with the King's mark.

Silver Flan

Stamped oblong rectangles of some worth.

Gold Pieces

Hard currency. Well, biteably hard currency.


Head outside

The Cut Duck

There are a thousand dockside pubs like the Duck. Not all of them have the rough clientele. Fewer still have the damp, beer-stained, wet dog smell. Probably a good thing.

Kingspear isn't a big town, but it's as quaint as a rural farming village gets.

Always

Always

To the streets

Time to finish up your drink and head out.


Heavy Rain

Fat droplets smack into the road. Larks chirp in a dignified manner as they hide under eaves.

Get out of the rain

Aggressive puddles form underfoot as you scramble to get under cover.


Wet to the skin

You were only out for a few steps, but your clothes are soaked and your hair matted down. Today, the drowned rat-look is shared by many.


Head

Things that go on top.

Documents

Writs, forms, and other barely-legible scraps.

Rumours

Tall tales, stories, and sometimes secrets.

Incredible Indication

Could be, could be...but that simply could not be credible.

A Gentleperson of Note

You shall be remembered...

Stealth

How quick, how quiet, and how the shadows stick to you.

Perception

Watchful, sharp, perceptive. You spot it and catch on quick.

Attack

Your fists, your steel, your fire. This is how well you fight.


You head out to the wide, dirt roads of Kingspear.